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Thread: Dancer in 6.0

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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Overall, I'm glad that Dancer is staying largely the same as it really didn't need much of a change. Initially, I was a bit disappointed that we would no longer be needing Rising Windmill and Bloodshower during Flourish windows, but it seems Fan Dance IV is really covering for that loss pretty well. It's compensating for the lost damage, and it's a point-blank cone AoE, meaning there will still be that subtle melee element where you'll want to move in during those windows to land the attack. That said, it actually makes Flourish less exciting for ShB content because we won't have Fan Dance IV until after that. I think there were simpler ways to address the proc situation than this as well, so while I like how it will play at 90, I'm a bit bummed that we have to lose that aspect of Flourish when synched.

    Tillana and Starfall Dance are nice, though also a bit odd in a sense. Technical Windows were already very busy and fun, and since both of these actions are exclusive to those windows, they don't really address one of the few real cons to Dancer's gameplay which is pretty slow gameplay between steps. I also don't really understand why they made Tillana grant you and your dance partner Standard Step. You're going to have Standard up going into every Technical Window anyway, and it's not like we've ever been afraid of letting that buff fall off. None of this is bad necessarily, but I'm just a little curious about why these actions were chosen specifically is all.

    New Improvisation is still a bit awkward, but at least it seems far more usable. It reminds me a bit of AST's Collective Unconscious now actually. I wonder if you'll be able to double weave it with Improvised Finish and actually get off both the regen and the 5% max HP barrier smoothly, though I don't know why they didn't just change this from a channel into a normal OGCD. Oh well, at least it's a step forward.

    My thoughts:
    Overall I'm pretty pleased with Dancer. I have some nitpicks, but none of them are particularly game-changing. As mentioned before, the progression isn't anything drastic, but that's perfectly fine. There are some cool new power spikes we got, and Dancer's gameplay will continue to be pretty fun in my opinion.

    If I could say anything negatively, I'd say that we didn't really address Dancer being a more boring job to play synched and in fact even made that a little worse by simplifying Flourish between level 72 and 86. I really think there are some actions we could bump down to earlier levels to help make Dancer a bit more fun at those lower levels, but alas, that may not happen anytime soon.
    (2)

  2. #2
    Player
    Andy_T93's Avatar
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    Jun 2015
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    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by ty_taurus View Post
    Overall, I'm glad that Dancer is staying largely the same as it really didn't need much of a change. Initially, I was a bit disappointed that we would no longer be needing Rising Windmill and Bloodshower during Flourish windows,
    Im sure im missing something but why will we no longer be using rising windmill or blood shower during flourish?

    Thanks
    (0)

  3. #3
    Player
    Rongway's Avatar
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    Aug 2013
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    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Andy_T93 View Post
    Im sure im missing something but why will we no longer be using rising windmill or blood shower during flourish?

    Thanks
    A single flourish buff is shared between Cascade and Windmill; and another between Fountain and Shower. The Flourish ability will provide both of these, the Fan Dance III flourish buff, and a new Flourish-only flourish buff to be spent on the giant blue peacock attack Fan Dance IV.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
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    Limsa Lominsa
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    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Rongway View Post
    A single flourish buff is shared between Cascade and Windmill; and another between Fountain and Shower. The Flourish ability will provide both of these, the Fan Dance III flourish buff, and a new Flourish-only flourish buff to be spent on the giant blue peacock attack Fan Dance IV.
    Ah I see, thank you I didn't realise that, not sure how I feel about that change TBH
    (0)

  5. #5
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Andy_T93 View Post
    Ah I see, thank you I didn't realise that, not sure how I feel about that change TBH
    It's a numerical nerf, but a usability buff (no longer have to worry about if using your single-target procs is worth it on AoE packs, for example), and probably needed with how full the Tech/Flourish window is now.

    That's actually my biggest complaint about the changes - instead of giving us something to do throughout our rotation, all 3 new damage skills (FD4, Starfall, Tillana) are stacked together inside the already busy Flourish/Devilment/Tech window. And the rest of the time is back to being just... stocking feathers, I guess.
    (0)
    Last edited by Riyshn; 10-19-2021 at 08:46 AM.