Looking over the changes coming to Dancer it looks like we are getting QoL improvements, extra finishers to specific actions and just general raising the skill floor without knocking down the ceiling in the process.
QoL improvements:
- Espirit is garenteed from our upgraded skills making Dnc damage more consistent
- Ability to switch between ST and AoE skills with each proc allowing more on the fly changes
- Both ST and AoE skills change to dance actions(weird change but alright)
The New stuff:
- Fan dance IV can only be used after Flourish allowing bigger burst during Flourish windows
-Starfall Dance, our new capstone ability looks to hit recently hard but is tied to Devilment, a garenteed crit direct hit on it is nice.
-Tillana, a follow up to technical step that grants standard finish and provides even more damage for time spent doing technical, yum.
-Improvised Finish, a hp shield based on stacks gained from Improvisation, giving us more mitigation tools, cool.
The changed:
-Improvisation, no longer grants espirit but instead grants a new stacking buff which when at max stacks(4) allows the follow up finish to shield more damage (10% hp at 4 stacks), also heals with a low regen now. Now if you were someone who tried to maximise Improv Espirit gain in fights sadly with the Espirit removal this aspect of 5he job is gone, not the biggest loss that could've happened but still a loss.
My thoughts:
Honestly I am happy with the changes nothing breaking the job core aspect of adapting on the fly to procs, we have gained a bit more consistency in our personal damage, our buffs remain as is and we even gained another mitigation tool.
I am also glad they didn't randomly stick a DoT onto Dnc just for the sake of it.
What are your thoughts/feelings on Dnc changes?