Quote Originally Posted by Xirean View Post
I heavily question your definition of fast with this example. 3 Mobs (which is just one pull) is slow and if a healer can't handle healing me through that (which they don't need to heal because that won't hurt at all) then there are much larger problems at play.
Fair point, healers who can barely handle 3 mobs are rare but they do exist, and what you do in regards to that kind of depends on the dungeon itself and also on what tank you're playing

My point was more that it's up to the tank to assess the healer and guesstimate how much they can handle, and pull at that level to make the run as fast as possible while also not causing any wipes