When you have a tank who can't handle them or dps who can't burn them down, you feel the "sheer euphoria" of the entire party dying instead of clearing.
Dying isn't the end of the world, it honestly makes the feeling of clearing it even stronger. Never be afraid to wipe!
I'm never afraid to wipe, but when a tank does the same big pull three times and wipes everyone, the party can't progress and the dungeon comes to a halt. That's when the ability to reassess and adjust comes into play. But tanks are resistant to do that because they've been conditioned that they always have to pull the maximum size and can't ever pull anything less. Those types of extremes in thinking just don't work in PUG situations.
A thousand times this! Death means next to nothing in this game. Especially in dungeons. Pretty much any time I wipe on a pull, my immediate instinct is to do the exact same pull again. Some of the enemies may have died, all of our abilities are now off cooldown, whatever special thing was there is now likely known.
If I may, considering there is a lack of squadrons/trusts from 61- 70, do HoH. That's the only content that you can either run solo or in a group that doesn't really require pulling any group of mobs at a time and you can go at your own pace if you go in solo.. I personally am of the opinion that once you hit 61 - 80, you should be wall to wall pulling in group content because at that point you should be comfortable enough in your role to do so. If not, then the alternative is to do leveling on your own and avoid other people which is perfectly fine, but I personally do not like it when I get a single pull tank in any of my groups past HW content because I have an expectation at that point that you know how to pull multiple mobs at once since you've had an ample amount of time to get used to tanking by that point. Plus, I do like when tanks pull big and all the big numbers show up when doing AoEs, gives me a good rush of dopamine! ^.^
The person who doesn't have a main class or character.
Is this another tank pulling thread?
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WHM | RDM | DNC
I heavily question your definition of fast with this example. 3 Mobs (which is just one pull) is slow and if a healer can't handle healing me through that (which they don't need to heal because that won't hurt at all) then there are much larger problems at play.Personally I've always been an advocate for pulling at a pace the healer can handle, instead of just unilaterally setting the pace to always be fast, if the healer can barely handle 3 mobs then you pull 3 mobs, if they can handle 3 mobs somewhat well but struggle with 6 then do 6 when you have more cooldowns and pull 3 when you have less, etc.
While you're not expected to have sprint popped all the way through you are pretty much expected to not be standing around unless you're typing or if there's some other reason like the dog needs to be let out or you're waiting for a party member to finish their cutscene before pulling.
That being said, majority of pugs are fairly tolerant of a slower pace, but don't be surprised if someone asks you to pull more mobs if you're only single pulling while the healer isn't having any issues with your hp
Fair point, healers who can barely handle 3 mobs are rare but they do exist, and what you do in regards to that kind of depends on the dungeon itself and also on what tank you're playing
My point was more that it's up to the tank to assess the healer and guesstimate how much they can handle, and pull at that level to make the run as fast as possible while also not causing any wipes
Watching forum drama be like
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