Gonna have to disagree here, sadly. The new Warrior looks more and more like a shadow of its former self.

In terms of mobility, the new Onslaught is a massive downgrade. Instead of having it available once every 10s, only using it to actually close gaps or once in the 10s Burst Window, people are now more incentivized to keep the charges for the raidbuff window. You say 3 charges, 4 if you count Primal Rend, but really, with 30s cooldown per charge, we will not see it being used all that often anymore.

With all oGCD's now not costing rage anymore, the aspect of managing your gauge is completely gone. Sure, one could argue that it is a very shallow aspect in terms of depth, but it was there, making it so you could not completely turn of your brain in your rotation. Its completely unengaging.

The flat healing on Bloodwhetting and Nascent means that the optimization potential here, making sure you use it with high damage skills, is naught. Another bit of depth gone.

I doubt being able to delay your 3rd Fell Cleave in IR will be that engaging, but that is something I am willing to give a try once the changes are live.

Really, Square Enix keeps removing all kinds of gameplay elements from Warrior since mid Stormblood. First, we lost an engaging Burst Phase to the new IR. Then we lost crit on gauge. Now these things get removed. I am all for convenience to the player, but removing stuff without filling the gaps just leaves behind a void.

And before someone yells out, no, I don't need WAR to be absolutely top DPS of all tanks, this is not what this is about. I just want engaging, fun gameplay that goes beyond "push blinking button". I still love the axe, I think the animations on Warrior are absolutely splendid, it oozes raw power and aggressiveness. I'd just want to have a bit more meat on that ham sandwich please.