Watched Rins YouTube vid on endwalker war, and you know, I really like it.
Primal Rend is better than I thought because it actually gap closes with 20 yard range. Looks fun as heck.
Orogenys animation is not as bad as the trailer makes it look. A top down isometric view of the move doesn't look so bad.
Ri/bloodwhetting and nf having a small window for bonus mitigation is pretty cool. Allows for better rewards for those who make the effort to time its use.
All the extra heals on shake it off, equilibrium is pretty cool. Makes those skills benefit even more from thrill.
Ri/nf heals based on potency may be good. Benefits from stats that increase health potency as well as skills that do the same, like thrill. I think this is a good change.
Onslaught on charges is great. I can write a novel on why there's no dps loss for not burning all charges all the time, but I'm tired of people just repeating things they've heard without reasoning it through. So I'll leave it there. People will realize the truth once they get the game in their hands.
Onslaught and upheaval not requiring beast gauge is also good for two reasons. One, it doesn't benefit from ir and there's no need to always cram it in the ir window (well talk about ir change in a bit). Imo this was neither hard to do nor engaging to pull off. That it's gone is fine - I prefer devs build up other aspects of tanking to make it engaging. Two, more rage for fell cleaves. Again, not sure why people hate on cleaves, but I love it. More rage to dump into fc is good to me.
Ir has 3 charges and a 30 sec duration. I really like this. It makes the ir window a lot more flexible. Less likely to lose a ton of dps because boss suddenly moved off platform or some kind of fight transition happened. You'd still want to dump all 3 cleaves plus primal Rend asap, but there's less of a punishment if you're not able to. Also allows for less optimal but fun things like primal Rend > infuriate > eye combo > fc x 3 > inner chaos. Wouldn't be possible without (1) ir having charges and (2) there being a 30 second duration for those charges. This is gonna be fun for dungeon runs. Can't wait to spinball into mob packs haha.
To wrap it up, I think most will have more fun with war. I hope everyone ends up liking their mains too.