Quote Originally Posted by Jirah View Post
I’m at a absolute loss here as I enjoyed the complexity of 5.0 SMN even it was trivialized from 4.0. But here are my major concerns

SMN in 6.0 has bar none the shortest list of skills outclassing the Maven of mediocrity MCH. Which concerns me as MCH has the better progression kit since it’s 50 base is more or less unchanged for 30(40) levels and I doubt SMN can embrace this as this is the best outcome tbh. Yes it doesn’t evolve for expansions on end for new players but the alternative is playing something incredibly half baked and bland like the runner up of dunces DNC with a worse progression kit but a better complete one.

Does it even feel like summoner? Most of the gameplay it’s just they are their for 2 seconds and leave while you use their aspected attacks. I think the community is too drunk on the visuals to see how shallow this looks and so far all the media tour patrons are literally trying their best not to gloss over how easy and afk it looks. Which may give RDM a run for its money.

Also the future, I’m aware MNK got a adjustment too but I’m starting to think reworks are something I don’t want anymore if it just dumbs down the job with thunderous applause so long as it’s visually pretty. Is this the future you want? Which job is next BLM with homing ley lines?
Yoshi p actually made a joke about an ability to have ley lines move to you on one of the interviews. Mr. Happy's I think.

But you cover my concerns about smn exactly. I want a fun and engaging class to play, not a visual vomit show. DoT classes and summoning classes are my two favorite types of gameplay. I really loved the fact that SMN covered both of them but I can live with either or as long as it is not brain dead easy