Quote Originally Posted by HappyHubris View Post
Note that YoshiP referenced healer design for "5.X and beyond," so the current content is the "more intense" design that keeps healers "more busy" which they are targeting for EW.
But that said we don't want to make the content impossible for players with not as high skill level to clear. Because if we make it too intense, the number of people who can clear the content will be very limited. We don't want to have a situation where somebody is just healing the whole time, like All the time all the time, or like we have to HAVE to manage MP constantly.
Oh no, you are right, I rewatched it, I must have missed the '5.x' (maybe my brain adjusted it to 6.x). Then damn...then it does make me worried if this is what they consider more intense.

Following on from that, it sounds like they're still trying to make it so healers are doing more heals in encounters and says it's what they are trending towards, so it sounds like they acknowledge they're not where they want to be in that regard?

And then highlights that item levels also make this hard, because 4 weeks out, 6 weeks out etc people's hear will be better and this affects heals, which is a point I can say "fair enough" on because I've said in other threads that when I did most of the ShB levelling dungeons first time on SCH that I was actually enjoying it, but our iLevels weren't that great. And how overtuned we are is present across a wide range of content, where previously challenging or semi-challenging stuff is a cakewalk, particularly in old content when we just roll mechanics.

Another example I've remarked before is that whilst Cape Westwind is so much of a cakewalk that it's memeable in roulettes, but after we got our Titan Savage clear we thought it'd be fun/funny to try min iLevel run it and I was focusing a lot more on healing and the heals were more frequent than it was doing Titan Savage (though obviously not as complicated or difficult, because I don't want to suggest the two are comparable).

So I feel there is truth here. The stat squish is a good opportunity to address this I think...I just hope they have, especially as its clear YoshiP is aware of this problem.