That’s the same talk they gave us start shadowbringer. Lvl dungeons gonna be a bit spicy and after that we gonna be resident sleeper again for 99.9 % of the content.There is a bit in there where I think "okay, let's wait and see" because YoshiP says that the damage we will be receiving will be a little more intense therefore more healers will be more busy. I guess I could watch the dungeon run people did and observe to see what the incoming damage is like, but I don't want to spoil the dungeon for myself.
As I've been saying since the ShB media tour our current toolkits are better suited for higher intensity healing. But he doesn't give an indicator on how they're doing it or the extent they're doing it. But the fact he's addressing it this way could be a positive. We'll obviously see what that is in practice, because if that's the goal they achieve then downtime is less of an issue, so DPS options are less of an issue. But I am skeptical, because it really matters on how they're trying to achieve this.
But if they do achieve it, then I think it would create a situation where SGE and SCH are more shield dependent because they'll probably spend their other heals more frequently. And it could mean the shield/pure heal divide works.
However, until I see how they have approached this then I will remain skeptical.
I don't recall the talk from the devs suggesting that. Maybe I missed it during that media tour. But if the case, then yes, more skepticism.
However, I do recall it being my concern that content won't match the healing kit, which turned out to be true and I still have that concern because we don't know how they're trying to deal with it this time.
BUT it does seem YoshiP recognises in that video that the iLevel difference can create a problem here, which it does. It's one thing I've remarked about the ShB levelling dungeons, the first time I was like "I might be actually having fun on SCH" but doing them in good gear and I'm like "I'm so bored". So I hope that is taken into consideration with this stat crunch and I feel if they are going to make a change like YoshiP has said it would be during a stat crunch because if they're going to have to rebalance things anyway, why not better balance things for healers in the process?
That said, I think to address this issue it's not just going to be stats that'll fix it but instead alleviate some of it, but mechanics needs to be considered and it may mean mechanics are better in EW, we don't know and if they follow their track record then 'no'.
But this is the most coherent I've heard YoshiP talk about healer problems, so I'm like that may be a good thing, and this is why it's making me thinking "wait and see" now because to my mind how they do this will make or break whether the healer design works without making people bored as heck.
If it's as you say then yeah, it won't do much.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



