
Originally Posted by
Risvertasashi
I don't think this is wrong or anything but I want to point out that this has been something discussed here on the forums for years and years. Yes, part of the problem is that if you stay current on ilvl - not even cutting edge by weekly capping, even somewhat close - you'll be a good 20 or 30 ilvls above the minimum for a new dungeon when it releases.
And then raids are a bit spicier because new gear releases at the same time, but people who raid are especially likely to weekly cap everything, so those ilvls fly by.
And then, ironically, yes, leveling dungeons are relatively spicy (people warn to be cautious of large pulls in Bardam's Mettle to this day) because their ilvl sync keeps things from getting out of hand as much.
So, I mean, it's nice to see Yoshi acknowledge it, but this isn't a new discussion point. Even by half-a-decade standard.
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That said, personally, I don't think they can really address it without doing more of an overhaul than they'd be willing to do. The nature of the design around burst damage and burst healing and the GCD means even if very healing-intense content, like say ultimates, you just can't be healing most of the time. Most of the time meaning most GCDs here. People just wouldn't survive if the model is "Miss a GCD, everyone dies". But if it isn't that, then the metagame is always going to be to use every spare GCD to DPS.
SE did nerf healing strength relative to % of maximum HP restored (which I think is the reference to tuning up healing requirements they made), but the burst model just means it takes an extra GCD or 2 to heal up. Perhaps not even that, with oGCDs.
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Lastly, one bigger problem I have with Yoshi's comments:
Healer DPS is not a case of throwing out a spare GCD of damage here and there. In high end content, healers are expected to meet DPS content. For example, a group might expect a 10k minimum in E12S phase 1, though typically forgiving less with deaths/other issues, but perhaps expecting even 13k+ if things go smoothly. Talking about it like it's just a little bit of DPSing here and there feels a bit out of touch with the game's meta and expectations.
Even in a dungeon, people aren't going to be happy with a healer that does maybe a holy/gravity/art of war or 2. And it's understandable - not doing these things means a high amount of idle time.
It's nice that people are talking about it at all - compared to past media events where healing got little to no coverage - but this particular interview point didn't reflect the reality of healers being "green DPS" hardly at all.