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  1. #1
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    There is a bit in there where I think "okay, let's wait and see" because YoshiP says that the damage we will be receiving will be a little more intense therefore more healers will be more busy. I guess I could watch the dungeon run people did and observe to see what the incoming damage is like, but I don't want to spoil the dungeon for myself.

    As I've been saying since the ShB media tour our current toolkits are better suited for higher intensity healing. But he doesn't give an indicator on how they're doing it or the extent they're doing it. But the fact he's addressing it this way could be a positive. We'll obviously see what that is in practice, because if that's the goal they achieve then downtime is less of an issue, so DPS options are less of an issue. But I am skeptical, because it really matters on how they're trying to achieve this.

    But if they do achieve it, then I think it would create a situation where SGE and SCH are more shield dependent because they'll probably spend their other heals more frequently. And it could mean the shield/pure heal divide works.

    However, until I see how they have approached this then I will remain skeptical.
    (2)

  2. #2
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,411
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Saefinn View Post
    There is a bit in there where I think "okay, let's wait and see" because YoshiP says that the damage we will be receiving will be a little more intense therefore more healers will be more busy. I guess I could watch the dungeon run people did and observe to see what the incoming damage is like, but I don't want to spoil the dungeon for myself.

    As I've been saying since the ShB media tour our current toolkits are better suited for higher intensity healing. But he doesn't give an indicator on how they're doing it or the extent they're doing it. But the fact he's addressing it this way could be a positive. We'll obviously see what that is in practice, because if that's the goal they achieve then downtime is less of an issue, so DPS options are less of an issue. But I am skeptical, because it really matters on how they're trying to achieve this.

    But if they do achieve it, then I think it would create a situation where SGE and SCH are more shield dependent because they'll probably spend their other heals more frequently. And it could mean the shield/pure heal divide works.

    However, until I see how they have approached this then I will remain skeptical.
    If fights actually had constant damage to the point finding time to press your damage abilities is challenging i'd be okay with 1 button rotations
    They can't have low damage predictable fights and boring rotations though. I hope they actually choose one eventually, because whats the point of new healing abilities if damage stays the same lmao
    (3)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reimmi View Post
    If fights actually had constant damage to the point finding time to press your damage abilities is challenging i'd be okay with 1 button rotations
    They can't have low damage predictable fights and boring rotations though. I hope they actually choose one eventually, because whats the point of new healing abilities if damage stays the same lmao
    With the sheer amount of mitigation, sustain and healing split between tanks and healers, they have to increase the outgoing damage. We'll be laughably overpowered with their current design philosophy.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForteNightshade View Post
    With the sheer amount of mitigation, sustain and healing split between tanks and healers, they have to increase the outgoing damage. We'll be laughably overpowered with their current design philosophy.
    A lot of dps as well it's almost ridiculous

    (BRD heal buff, RPR regen, DNC regen+shield, rdm shield+healbuff, smn excog+regen...)
    (1)