@OP: agreed on all but the first point, since if healers are made busier--class resource management (lookin at you fairy guage, who as of the 6.0 sizzle reel has only a single skill using it in all of SCHs kit), meaningful party buffs or enemy debuffs, higher incoming damage/healing requirements--the lack of offensive options would theoretically be fine remaining vestigial, since it'd be the lowest on the list of priorities, and hopefully those more important ones wuld take up the large majority of time.