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  1. #1
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sebazy View Post
    This just wouldn't work at the level cap in expert dungeons as things are. I'm sorry, but you simply do not understand how this game plays at a vaguely competent level if you genuinely think this is a viable option that isn't basically just you believing that healers are purely there to simp for you whilst you play the 'hero'.

    Here's why:

    In the first Paglthan log I have to hand on WHM, I cast 32 healing GCDs (14 of which were mid pull regens) and 18 healing oGCDs. That's over a 13:08 run. That works out to a button press every 24 seconds.

    My CPM in that run was a little over 22, your suggestion would drop it down to a little over 2. Time to load up Netflix. Feel free to /yell and <se> spam if you need a heal, I'll be watching the second screen
    Your healing to much, tell the tank to pop their invul more often. I believe in you, you can get it under 1 CPM.

    Ok jokes aside. SCH could literally afk follow tanks or dps in the lower dungeons and just have fairy do all the healing. This lack of a need for consistent healing is why healers forget to heal sometimes.
    (2)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bsrking5 View Post
    Ok jokes aside. SCH could literally afk follow tanks or dps in the lower dungeons and just have fairy do all the healing. This lack of a need for consistent healing is why healers forget to heal sometimes.
    It's not just the lack of healing, it's also how boring it is to spam 1 button. When 70% of your gameplay consists of spamming the same button you start to zone out, it literally becomes so boring that you can't focus on the game which then leads to people forgetting to heal when they actually need to for once.


    I've even had that happen on warrior. Farming a savage fight that I've done like 30 times (only counting the pulls that were actually kills), with warrior's less than stimulating rotation, made me zone out and simply forget the mechanic timeline, getting me thrown off the platform.

    And warrior still has significantly more going on than healer gameplay most of the time.
    (3)
    Last edited by Absurdity; 10-12-2021 at 08:55 PM.