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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    For starters, I want the design to reflect how the game is actually played. To make a long story short there will ALWAYS be significant downtime where you're DPSing unless they fundamentally redesign combat in this game from the ground up. Straight up, with the ways encounter, gearing, and stats are designed there is no way around this. So embrace it, realize that DPS is as much a part of our play as it is for tanks and make combat more interesting.

    Now, beyond that I'd also say give us more ways to contribute, and ideally I'd wrap the two together. Sage is actually a step in the right direction with DPS spells providing passive healing, but ideally I'd go with something similar: Allow our DPS during downtime to contribute meaningfully to our support role. It could be something simple like DPS actions contributing to fairy gauge or lilies, or something a bit more complicated like having combos for our spells with the finisher granting a party-wide buff.

    Recognize that we'll spend a fair amount of our time DPSing especially as player skill and gear rises, but wrap that into the core support mentality.
    (9)

  2. #2
    Player
    BooPoo's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Love Train
    World
    Famfrit
    Main Class
    Bard Lv 43
    Quote Originally Posted by Urthdigger View Post
    For starters, I want the design to reflect how the game is actually played. To make a long story short there will ALWAYS be significant downtime where you're DPSing unless they fundamentally redesign combat in this game from the ground up. Straight up, with the ways encounter, gearing, and stats are designed there is no way around this. So embrace it, realize that DPS is as much a part of our play as it is for tanks and make combat more interesting.

    Now, beyond that I'd also say give us more ways to contribute, and ideally I'd wrap the two together. Sage is actually a step in the right direction with DPS spells providing passive healing, but ideally I'd go with something similar: Allow our DPS during downtime to contribute meaningfully to our support role. It could be something simple like DPS actions contributing to fairy gauge or lilies, or something a bit more complicated like having combos for our spells with the finisher granting a party-wide buff.

    Recognize that we'll spend a fair amount of our time DPSing especially as player skill and gear rises, but wrap that into the core support mentality.
    I also have something in mind for the players who religiously hate DPSing as a healer. We can go further with the buff system AST currently has, and have a few healer whos damage contrib came from themselves (Sage etc.) and a few others that don't do complex damage rotation but buff teammates significantly.
    (0)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,940
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    https://forum.square-enix.com/ffxiv/...-healer-issues

    ^ this first post (regularly updated) summaries almost everything.
    (4)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #4
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Urthdigger View Post
    It could be something simple like DPS actions contributing to fairy gauge or lilies, or something a bit more complicated like having combos for our spells with the finisher granting a party-wide buff.
    While not tied to dps, SCH had a freecure with sacred soil, and in SB "quickened aetherflow". they got rid of that because "reasons" ?
    I think all that's left is freecure and enhanced benefic.

    I'd go with 4 or 5 ; make it busier and most importantly fun.
    (1)

  5. #5
    Player
    LaylaAlder's Avatar
    Join Date
    Oct 2021
    Location
    New Gridania
    Posts
    13
    Character
    Lilja Arda
    World
    Siren
    Main Class
    White Mage Lv 80
    There was a fake leaker a while back that said WHM was getting a Water → Water2 → Banish that sounded like it was supposed to be an OGCD attack. I'm actually kind of fond of it as a concept, as I like the idea of playing into the Land-Sea-Sky nature of the early druid-style theming, and having another OGCD attack to weave in more often when I don't have any heals that need to go out would be nice.
    (0)
    Let Mama make it better! ♥