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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    For starters, I want the design to reflect how the game is actually played. To make a long story short there will ALWAYS be significant downtime where you're DPSing unless they fundamentally redesign combat in this game from the ground up. Straight up, with the ways encounter, gearing, and stats are designed there is no way around this. So embrace it, realize that DPS is as much a part of our play as it is for tanks and make combat more interesting.

    Now, beyond that I'd also say give us more ways to contribute, and ideally I'd wrap the two together. Sage is actually a step in the right direction with DPS spells providing passive healing, but ideally I'd go with something similar: Allow our DPS during downtime to contribute meaningfully to our support role. It could be something simple like DPS actions contributing to fairy gauge or lilies, or something a bit more complicated like having combos for our spells with the finisher granting a party-wide buff.

    Recognize that we'll spend a fair amount of our time DPSing especially as player skill and gear rises, but wrap that into the core support mentality.
    (9)

  2. #2
    Player
    BooPoo's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Love Train
    World
    Famfrit
    Main Class
    Bard Lv 43
    Quote Originally Posted by Urthdigger View Post
    For starters, I want the design to reflect how the game is actually played. To make a long story short there will ALWAYS be significant downtime where you're DPSing unless they fundamentally redesign combat in this game from the ground up. Straight up, with the ways encounter, gearing, and stats are designed there is no way around this. So embrace it, realize that DPS is as much a part of our play as it is for tanks and make combat more interesting.

    Now, beyond that I'd also say give us more ways to contribute, and ideally I'd wrap the two together. Sage is actually a step in the right direction with DPS spells providing passive healing, but ideally I'd go with something similar: Allow our DPS during downtime to contribute meaningfully to our support role. It could be something simple like DPS actions contributing to fairy gauge or lilies, or something a bit more complicated like having combos for our spells with the finisher granting a party-wide buff.

    Recognize that we'll spend a fair amount of our time DPSing especially as player skill and gear rises, but wrap that into the core support mentality.
    I also have something in mind for the players who religiously hate DPSing as a healer. We can go further with the buff system AST currently has, and have a few healer whos damage contrib came from themselves (Sage etc.) and a few others that don't do complex damage rotation but buff teammates significantly.
    (0)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,131
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    https://forum.square-enix.com/ffxiv/...-healer-issues

    ^ this first post (regularly updated) summaries almost everything.
    (4)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #4
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    421
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Urthdigger View Post
    It could be something simple like DPS actions contributing to fairy gauge or lilies, or something a bit more complicated like having combos for our spells with the finisher granting a party-wide buff.
    While not tied to dps, SCH had a freecure with sacred soil, and in SB "quickened aetherflow". they got rid of that because "reasons" ?
    I think all that's left is freecure and enhanced benefic.

    I'd go with 4 or 5 ; make it busier and most importantly fun.
    (1)

  5. #5
    Player
    LaylaAlder's Avatar
    Join Date
    Oct 2021
    Location
    New Gridania
    Posts
    13
    Character
    Lilja Arda
    World
    Siren
    Main Class
    White Mage Lv 80
    There was a fake leaker a while back that said WHM was getting a Water → Water2 → Banish that sounded like it was supposed to be an OGCD attack. I'm actually kind of fond of it as a concept, as I like the idea of playing into the Land-Sea-Sky nature of the early druid-style theming, and having another OGCD attack to weave in more often when I don't have any heals that need to go out would be nice.
    (0)
    Let Mama make it better! ♥

  6. #6
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Change the devs mindset from pure healer to healer/support.
    (5)

  7. #7
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I enjoy playing as a green DPS, which the game currently incentivizes, so I wish that I had more attack variety for a majority of the fights. Limiting attack options doesn't alone translate to the player attacking less; it just means their attacking will become way more repetitive and boring. Even if they raise healing requirements for the next expansion's contents, that still won't retroactively fix the first 80 levels of still actively played content.
    (10)

  8. #8
    Player
    LaylaAlder's Avatar
    Join Date
    Oct 2021
    Location
    New Gridania
    Posts
    13
    Character
    Lilja Arda
    World
    Siren
    Main Class
    White Mage Lv 80
    My preferred change is pretty simple, honestly.

    Medica II learned between level 47 and 49 instead of at 50. Benediction can stay 50, I'm fine with that. But really - Medica II between 47 and 49 for when I sync. That's all I ask.
    (1)

  9. #9
    Player
    Hurrican's Avatar
    Join Date
    Sep 2021
    Posts
    7
    Character
    Legatus Marius
    World
    Typhon
    Main Class
    Gunbreaker Lv 80
    1 or 2 additional DPS spells would be nice, but no more
    Please make more Tumult mechanics. Clutch healing feels so good
    (1)

  10. #10
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,823
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Remove all there dps skills in dungeons so they can focus on healing. Reason keep seeing healers only doing dps and not healing anyone.
    (0)

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