Quote Originally Posted by Jirah View Post
perfect the exploration zone content with Eureka and Bozja.
So the problem with that kind of content, in general, is that Bozja is (to some degree) already suffering from the same problem as Eureka and will suffer further once EW hits: as the playerbase finishes their grind and moves on the areas grow stagnant and empty and since they're designed around the concept of having a lot of people playing at once and doing the content, they become increasingly frustrating and tedious for the people still trying to do them and as fun as Bozja is - it's significantly less fun when you come into it in a period where you can spend your entire time limit there and see every single FATE fade away at 0% completion outside of the ones you, and maybe one or two other people, slowly push through and every CE get maybe ten people enter at best while everyone else just AFKs asking when the last CLL was and when the next one will be.

Anyway more directly on topic in response to OP: I gotta say I play FFXIV because I like that it feels like FFXIV. I really, really, don't want to see this game turn into WoW with a million systems designed to exclusively cater to the increasingly small percentage of hardcore players that shout the loudest. Savage raids already get their own tier of loot and unique mounts - usually the highest available at the time of release and often at the end of the expansion overall, as well as being the only way to access dyable versions of certain items (And it's always bothered me that there wasn't an alternate path to upgrade normal raid gear to the savage tiers - even if it was added later after those raids stopped being relevant content. I much prefer being able to upgrade an item I like over having to go grind out a new one solely because that's just what I, personally, enjoy. It's a huge factor in why I like the relic weapon quest lines so much.). Ultimate raids get some neat reskins of items with unique visual effects. PVP gets its own exclusive sets of loot as well. I've always liked that most content in XIV wasn't overly bogged down by exclusivity - and the more it does that the more I feel it's going to alienate large swathes of its userbase like myself. I do most of the game at my own pace. I don't do savage raids until years after they've launched when I can comfortably do them unsynched because I simply don't have the time or energy to invest in learning harder versions of raids - it's pretty rare I find savage tier mechanics fun or interesting and the cultures in savage raids have never really done it for me so I just don't do that content. But the more of the game that gets walled off behind an arbitrary wall of just not being allowed to do it unless I tryhard the less I'd want to keep subbing and playing.

Basically it comes down to the same thing that keeps popping up a lot: if you want to play wow, with wow's systems, wow's mechanics and wow's design ideals - then just go play wow.