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  1. #1
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80

    8 man "nightmare" dungeons

    Take 4 man dungeons and recreate them to be 8 man nightmare dungeons(New Diabolos primal storyline).

    Most 4 man dungeons are braindead EZ and i think its an absolute SHAME that so many cool dungeon designs and unique boss fights are complete face roll content.

    I would like to see the 4 man dungeon storylines/concepts to be taken and made into harder 8 man versions with maybe light raids mechanics with maybe the final boss being the only extreme level boss.

    Whenever you pull an additional mob you get nightmare stacks that makes all mobs you pull stronger/faster/beefier and after so many stacks may even turn into elite versions of themselves that can do light raid wide damage/mechs.

    Based on how many nightmare stacks you have when you exit battle(without wiping) you will be granted more stacks of treasure finder buff that will grant you rarer item drops/more chests.

    When pulling normal mobs the respawn area at the beginning of the dungeon will be blocked off to prevent people from respawning and rejoining the group mid-battle.

    In order to do a successful pull for max treasure finder stacks they will actually need to use buffed crowd control spells and other moves to keep monsters at bay since all the nightmare stacks mobs will be too much to handle all at once.

    This will still reward players for doing massive pulls but still makes it so they need to coordinate more and handle the pulls differently than aoe-ing everything down since the party will wipe if they do.

    Bosses will also grant treasure finder stacks based on how many times players wipe on a boss. A boss will start at 25 stacks, and after several wipes they will receive the min amount of stacks which would be 5.

    Treasure chests in the dungeon will not only grant rare mounts/glamour/minions/etc(very good rewards) but also offer buffs/extra timer/treasure finder stacks/mimics/etc and other fun stuff to shake up these dungeons.

    I think this could be a good mid-tier/extreme level content for endgame that uses the storylines that are already in game but uses their full potential as bosses and unique encounters as nightmare versions that are exaggerated and based on the warrior of lights memories.

    I think this could easily fill the niche that isn't really done much in this game which is 8 man dungeons instead of just having 8 man trials.

    The raids were changed after coil onwards is because none of the "trash" mobs were a challenge and none of the mechanics for them were something you needed to contend with.

    A 8 man dungeon that increases in difficulty with every boss with only the final boss being a real challenge would be a good type of mid-tier endgame content the game is sorely lacking.

    Thank you for reading.
    (12)
    Last edited by Deliciou5; 09-11-2021 at 09:15 AM.

  2. #2
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,646
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Oh look. Someone is asking for the equivalent of Mythic+ dungeons again.

    There really isn't any way to satisfy your request for better rewards without unbalancing the current reward structure of the game. And by that I mean high-end raiding.

    If the point is "challenge me", why ask for neater loot than one can get anywhere else?
    (6)

  3. #3
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    never did the OP even mention gear being a reward. they clearly said "rarer item drops", which could be anything. Does deep dungeon gear any relevant endgame gear?


    If people keep bringing up mythic+ its because they want to do challenging dungeons OR challenging 4 man content, not the reaard structure. its really not that hard to understand.
    (5)

  4. #4
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Not that gear couldn't drop....but it would just be basically unique glamour or dyeable versions of dungeon gear that already exist.

    The idea itself is what matters, if enough people keep suggesting the same/similar thing then maybe SE should get on it and make something like it already.
    (1)
    Last edited by Deliciou5; 09-10-2021 at 09:53 PM.

  5. #5
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,646
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by QooEr View Post
    If people keep bringing up mythic+ its because they want to do challenging dungeons OR challenging 4 man content, not the reaard structure. its really not that hard to understand.
    What part of 'neater loot than one can get anywhere else' do you not understand.

    Challenging dungeons. Check. Go for it SE. Challenging dungeon that give you 'neater loot than one can get anywhere else'. Not so much.

    Most of the OP's original comment revolves around rewards, not around the challenge.
    (3)

  6. #6
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by DPZ2 View Post
    What part of 'neater loot than one can get anywhere else' do you not understand.

    Challenging dungeons. Check. Go for it SE. Challenging dungeon that give you 'neater loot than one can get anywhere else'. Not so much.

    Most of the OP's original comment revolves around rewards, not around the challenge.
    What's wrong with offering proper reward incentives? Huh?

    Do you want the content to waste your time when it comes to rewards? Or am i misunderstanding something?

    The rewards are aside the point, i just think it would be cool for 4 man dungeons to have more mechanics than the original and be more challenging as 8 man dungeon raids.

    I think plenty of the aesthetics and boss designs/ideas are great from 4 man, they are brimming with potential.
    (1)
    Last edited by Deliciou5; 09-09-2021 at 05:06 AM.

  7. #7
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by QooEr View Post
    never did the OP even mention gear being a reward. they clearly said "rarer item drops", which could be anything. Does deep dungeon gear any relevant endgame gear?


    If people keep bringing up mythic+ its because they want to do challenging dungeons OR challenging 4 man content, not the reaard structure. its really not that hard to understand.
    Yeah, that was what I thought too... They give Ultimate Raiders just some cool weapon skin, right? Why can't those raids just give, I dunno, cool hats? Maybe some Aura effects or something of the sort?

    I'm not oposed to get another place to get end-game gear like we currently have Augmented Cryptlurker and Edenmorn, would be nice to get more options, but we can just have something cool to flex with!
    (3)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DPZ2 View Post
    Oh look. Someone is asking for the equivalent of Mythic+ dungeons again.

    There really isn't any way to satisfy your request for better rewards without unbalancing the current reward structure of the game. And by that I mean high-end raiding.
    General respawn locks are not a mechanic in M+. Difficulty does not increase over time or bosses killed in M+. You do not receive less boss loot per wipe to said boss in M+; you merely either time the run or you do not. M+ does not use double the standard dungeon party size.

    The only connection between the two systems is that they would (1) be in dungeons and (2) ask for (and only past the halfway point or so for this suggestion) more than merely a "braindead" level of difficulty.

    But hey, why bother to actually read if, on first instinct, something feels vaguely WoW-influenced. Just burn it all, right?

    If the point is "challenge me", why ask for neater loot than one can get anywhere else?
    Yet there's not a single mention here of the loot being unique. Hell, it doesn't even say it ought to be gear, rather than furniture. In fact "rarer", being a comparative, implies that it is already a randomly dropped item available either broadly or across dungeons in particular, none of which are gear related and therefore have nothing in conflict with "high-end raiding" or "the current reward structure" you placed this concept against.

    _________________________

    Now, there are a number of problems with this idea as packaged. That's understandable; it's first, spitball draft of a something with rather complex potential outcomes. But it's not M+, nor does it seem intended to be.
    (3)
    Last edited by Shurrikhan; 09-10-2021 at 05:00 AM.

  9. #9
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,562
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Back in 1.0 we had this.
    AV back then would make people cry compared to how easy it is now.

    I wouldn't mind them back, but I generally wouldn't mind more content in general.
    (6)

    http://king.canadane.com

  10. #10
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,725
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Canadane View Post
    Back in 1.0 we had this.
    AV back then would make people cry compared to how easy it is now.

    I wouldn't mind them back, but I generally wouldn't mind more content in general.
    1.0 dungeon systems were frankly a lot better than anything since Heavensward.

    It's a shame the actual map layouts were atrocious.
    (2)

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