Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 38

Hybrid View

  1. #1
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    Nah, not needed. This type of structure can be found in many other places/games. It's not needed in Final Fantasy.
    (3)

  2. #2
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    994
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    8 man dungeons sound fun but I really want 4 Man unreal dungeons. However it seems the devs only give us one choice. Either a new ultimate or harder dungeon. People always scream ultimate. I don’t think we’ll ever see harder dungeons as long as ultimate raids exist.
    (3)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SweetPete View Post
    8 man dungeons sound fun but I really want 4 Man unreal dungeons. However it seems the devs only give us one choice. Either a new ultimate or harder dungeon. People always scream ultimate. I don’t think we’ll ever see harder dungeons as long as ultimate raids exist.
    "4 man unreal dungeons" was the mobs-synced-up (rather than players level-synced down) and slightly difficulty-spiked version of dungeons?
    (1)

  4. #4
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    I don't really know what is wrong with acquiring matching BiS gear from someplace aside from Tomestones and Raid. I mean, Tomestone is just boring grind anyways, and it's matching power levels with the toughest Raids in the game. Hard content deserve to dole out powerful rewards.

    You can just make the reward match the levels but give them a different stat distribution, like Augmented Cryptlurker and Edenmorn does right now. If anything that would make the content relevant and would make building more interesting with more optimization options.

    Failing that you can AT LEAST make the items match the Extreme weapons levels. I hate the idea that a dungeon would somehow be considered inferior because the loot will just be undergeared by the time the raid comes out and it would need to be sustained by some form of totem grinding bs, but at least it would be something.
    (1)

  5. #5
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,423
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Basically this but with a few tweaks and hopefully set back into the 75 era? https://www.bg-wiki.com/ffxi/Categoryynamis

    I would LOOOOOOOOOOOVE it. And it would be an amazing way to introduce job specific relic gear instead of just weapons
    (1)
    Last edited by MicahZerrshia; 09-12-2021 at 03:26 AM.

  6. #6
    Player
    Xuto-cxb's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    17
    Character
    Funco Kognco
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    I don't know that I really want a bunch of 8 man dungeon content, but man if the 4 player dungeons are just not challenging at all. And I get it that yoshi-p doesn't want to "strain the healer" but like...when I'm playing healer I'm bored to tears. Press-A-to-win gameplay just isn't exciting. I want to heal. I have this giant healing tool set that I am just BEGGING to be asked to use. I know it won't happen, because resources, but I really would love to see dungeons spiced up with an optional hard mode. And I don't mean the remixed "hard" versions of dungeons that exist now. Most dungeons are just not engaging on a mechanic or challenging level.
    (1)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xuto-cxb View Post
    I don't know that I really want a bunch of 8 man dungeon content, but man if the 4 player dungeons are just not challenging at all. And I get it that yoshi-p doesn't want to "strain the healer" but like...when I'm playing healer I'm bored to tears. Press-A-to-win gameplay just isn't exciting. I want to heal. I have this giant healing tool set that I am just BEGGING to be asked to use. I know it won't happen, because resources, but I really would love to see dungeons spiced up with an optional hard mode.
    To be fair, a mob damage scalar isn't exactly resource intensive.
    (3)

  8. #8
    Player
    Xuto-cxb's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    17
    Character
    Funco Kognco
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    To be fair, a mob damage scalar isn't exactly resource intensive.
    /whiteflag_val_1
    (0)

  9. #9
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I want them to perfect the exploration zone content with Eureka and Bozja.

    Bozja was superior to eureka because of the skirmishes being fun and varied.

    Eureka was superior to Bozja because of its interesting world and hostile environment which replicated old style of mmos, partially.

    What Bozja lacked was a interesting world, as it was just a fate zone, fun fates but still.

    What eureka lacked was dungeon philosophy and as hostile as the world was it wasn’t very decorative , as decent as the Arsenal was it was a missed opportunity to not have any open ended dungeons. And also Bozja better reflected the games strengths where Eureka only did in the very last instance.

    I would love to see them perfect that, if dungeons are only used to people that don’t wanna play the game
    (1)

  10. #10
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jirah View Post
    perfect the exploration zone content with Eureka and Bozja.
    So the problem with that kind of content, in general, is that Bozja is (to some degree) already suffering from the same problem as Eureka and will suffer further once EW hits: as the playerbase finishes their grind and moves on the areas grow stagnant and empty and since they're designed around the concept of having a lot of people playing at once and doing the content, they become increasingly frustrating and tedious for the people still trying to do them and as fun as Bozja is - it's significantly less fun when you come into it in a period where you can spend your entire time limit there and see every single FATE fade away at 0% completion outside of the ones you, and maybe one or two other people, slowly push through and every CE get maybe ten people enter at best while everyone else just AFKs asking when the last CLL was and when the next one will be.

    Anyway more directly on topic in response to OP: I gotta say I play FFXIV because I like that it feels like FFXIV. I really, really, don't want to see this game turn into WoW with a million systems designed to exclusively cater to the increasingly small percentage of hardcore players that shout the loudest. Savage raids already get their own tier of loot and unique mounts - usually the highest available at the time of release and often at the end of the expansion overall, as well as being the only way to access dyable versions of certain items (And it's always bothered me that there wasn't an alternate path to upgrade normal raid gear to the savage tiers - even if it was added later after those raids stopped being relevant content. I much prefer being able to upgrade an item I like over having to go grind out a new one solely because that's just what I, personally, enjoy. It's a huge factor in why I like the relic weapon quest lines so much.). Ultimate raids get some neat reskins of items with unique visual effects. PVP gets its own exclusive sets of loot as well. I've always liked that most content in XIV wasn't overly bogged down by exclusivity - and the more it does that the more I feel it's going to alienate large swathes of its userbase like myself. I do most of the game at my own pace. I don't do savage raids until years after they've launched when I can comfortably do them unsynched because I simply don't have the time or energy to invest in learning harder versions of raids - it's pretty rare I find savage tier mechanics fun or interesting and the cultures in savage raids have never really done it for me so I just don't do that content. But the more of the game that gets walled off behind an arbitrary wall of just not being allowed to do it unless I tryhard the less I'd want to keep subbing and playing.

    Basically it comes down to the same thing that keeps popping up a lot: if you want to play wow, with wow's systems, wow's mechanics and wow's design ideals - then just go play wow.
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast