Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I was referring more to the need to pace out your healing during certain parts and that experience of actually communicating with your cohealer about covering certain aspects. Healing can be really fun when progging tough content, but that engagement falls off over time and through experience.
...I'm sad to admit that I haven't played as a healer job for a while now, mainly because I hit my boredom limit with how limited the DPS variety is despite the game currently incentivizing me to DPS for a large majority of most fights. I hope the Sage job addresses that specific concern and ends up becoming my new main job, but I'm still worried about the three existing healer jobs too.
Also, I wanted to respond to a point brought up on the forums earlier that Square Enix may be trying to improve healing requirements specifically for newer Endwalker content... That's absolutely not a substitute on its own if most instances for the main game and three earlier expansions aren't retroactively updated as well, especially with how likely many instance roulettes are with having older content appear. Since it seems extremely unlikely that Square Enix is going to also dramatically increase healing amounts for most of the game's past content, adding more DPS spell variety seems like the easier and more logical solution, with it also being a more fun one in my subjective opinion since I really like trying to optimize damage output alongside healing.
With all due respect to the game's lead designers, their personal philosophy of wanting healers to heal most of the time is fine to internally have, but to also enforce that onto all players (including those who want to do more DPS) without tolerating differing playstyle preferences honestly seems rude to me, and there's the bigger point that it doesn't matter what the designer preferences are if the current gameplay implementation doesn't support said preferences that they want to be subscribed to by all players. Reducing DPS variety alone does not lead to less DPS, only less variety in the same amount of DPS performed; it frustrates me that someone on the development team either doesn't realize that or doesn't seem to care...
I know I sound really pessimistic, and I again hope that the Sage job is really fun for me to play, but I feel like many healers with concerns have been unfairly ignored, and that's troubling to me. Maybe the media tour will reveal more DPS actions for existing jobs that weren't shown during the last live letter's job trailer and slides, but I don't think that's going to happen and don't currently have any reason to believe that's the case.
If any developers or designers do read this, then I thank you for taking the time to do so; I appreciate the hard work you put into the game, and all I really want at this point is at least an acknowledgment of this forum's reasonable concerns. They're shared by many healer (or former healer) friends of mine who don't have forum accounts too.
Sage won't address your concerns. It has a similar dps pattern to every other healer job. It just gets a few extra long-cooldown GCDs. It also has TBN on its GCD heals but its not a DPS gain in ST and it's only a marginal gain in AOE (one target gets hit twice). You'll be going Eukrasia>dosis(buffed by Eukrasia)>dosis>dosis>dosis>dosis>dosis>dosis>dosis>dosis>dosis>dosis>dosis>eukrasia>dosis(buffed by Eukrasia)>dosis>dosis>dosis>dosis>dosis>dosis>dosis>dosis>dosis>dosis>dosis repeating. With two dosis being replaced by stronger GCDs occasionally (one's on a 45s cd and is a GCD assize, the other is on a 120s cd and isn't even a gain over Dosis). AOE is still one button, being Dyskrasia spam, but at least your 120s CD GCD is a gain in AOE.
Last edited by Laphicet; 10-11-2021 at 01:21 AM.
I will never stop being a healer, because it is my name, lol. No seriously my name means healer, and by rules of RPG logic I must conform to my fate.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
Just adding more to your point, this has been said at the beginning of both Stormblood and Shadowbringers. Then people at the media tour are like "Yeah, guys. It seems that there's more damage going out." but it never really ends up being that way in the end. since during the media tour no one knows the dungeon yet and thus takes more damage than usual. That's about the only time healing while leveling the MSQ is fun. Could this change with the stat squish and perhaps less overall increases between ilvls? Sure... it could... but SE is also scaling mob damage and health, too, so it's far more likely to end up the exact same.
I'm kind of agonizing over what to do come Endwalker. On one hand, I want to get through the story first and I have done so on WHM since 2.0.... but the solo instances and leveling experience on healers is... awful. I've never been a huge fan of scholar, but since SMN piggy backs on it, it has been a tempting alternative... I suppose PLD or DNC are my other options. I'm interested in SGE... but I don't really want to level it from 70-80 before doing the MSQ for Endwalker. ><
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
This is pretty key.
Media tour folks aren't exactly the best there are, they just have a platform. Leveling dungeons have always hit harder than end game dungeons.
Hell, SE had to add Materia to gear and food available for people to beat Titania (NORMAL) at a Fan Expo. That says a lot about the caliber of players.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It's the usual problem and the reason why "just make us heal 90% of the time" will never work as a fix for healers. The difference between doing something for the first time with average players and running it in BiS with a skilled group when you know the instance well, is absolutely massive. 90% healing for the inexperienced player is Glare spam for the fully experienced player. 90% healing for the fully experienced player is a dead party for the inexperienced player. Meeting them halfway is a dead party for one and Glare spam for the other at the same time.
All they can do is bump healing up in all content just to the point that the average player finds it challenging, then add dps options so the skilled player isn't bored. It's not a one-or-the-other. They need to add both of these changes.
What annoys me is instead of adding both, they add neither instead. So everyone is bored except people who don't actually like playing healer for the class itself. The people who want to have things to heal? Bored. The people who want to master the class and contribute dps too? Bored. The people who are too lazy to learn a dps and want a class they can do endgame with on 2-3 buttons? Love it.
Last edited by Liam_Harper; 10-11-2021 at 09:31 PM.
This is so true.
And gear definitely plays a part. When I was levelling SCH during ShB it was around Qitana Ravel I remarked that I was having a good time and actually enjoying myself and felt a little optimistic that maybe they have balanced healing around ShB content. And it's experiences like this that fuel my argument that SCH is fun to play when you healing is pushed more to its potential. It's when I ran Mt Gulg on it that I changed my tone.
And I feel the reasons why is easy to explain. People are in levelling gear, myself included. When I ran Mt Gulg the party was pretty well geared.
I like Titania as a fight, I think it was challenging enough to be interesting for something that's "normal" content.
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