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  1. #831
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    You are wrong. Broil is incredibly satisfying. You have to think of fights like a Cool dance
    Below Savage difficulty, fights are an incredibly easy dance. That require almost no thought at all. Savage and above, the mechanics are cool. Spamming one spell a gajillion times over and over again is not. I can dance just fine while playing a job that's actually designed well, with mechanics that interact with one another and flow together.

    I have never met anyone who enjoys going into an RPG and telling their mages to Fireball. Fireball. Fireball. Fireball. Fireball. Fireball. Fireball. There is no thought in that. There's no interesting interaction between abilities. No clever tactics, barely any planning except where you stand when you cast that next Fireball. It's boring. It's insipid. It's barely worth calling "gameplay". You're casting one spell over and over and over again. If you want to click one button over and over again, idle games are thataway ->.
    (6)

  2. #832
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    Below Savage difficulty, fights are an incredibly easy dance. That require almost no thought at all. Savage and above, the mechanics are cool. Spamming one spell a gajillion times over and over again is not. I can dance just fine while playing a job that's actually designed well, with mechanics that interact with one another and flow together.

    I have never met anyone who enjoys going into an RPG and telling their mages to Fireball. Fireball. Fireball. Fireball. Fireball. Fireball. Fireball. There is no thought in that. There's no interesting interaction between abilities. No clever tactics, barely any planning except where you stand when you cast that next Fireball. It's boring. It's insipid. It's barely worth calling "gameplay". You're casting one spell over and over and over again. If you want to click one button over and over again, idle games are thataway ->.
    Very odd. You must not play jrpgs. Because most of them devolve into spamming the most potent attack again and again.
    (1)

  3. #833
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EaMett View Post
    You know what's funny. In all my years of playing this game and watching the forums. Sebazy has always been optimistic about healer changes, overall supportive of the various changes while still offering constructive criticism for the healers' shortcomings.
    This has got to be the first time I've seen Sebazy so one-sidedly unhappy about the state of some jobs. Seb's comments have always been measured and I think it's a perfect demonstration of how bad SE messed things up.
    Absolutely.

    There's been a wealth of great suggestions, ideas and theories on this board in the past.

    Suggestions and ideas go completely ignored. Theory crafting gets you banned (I made a guide demonstrating how to do 1000 DPS as SCH in the early HW Expert Dungeons and got banned over it, a good quantity of other regular forum theory crafters have also been banned over the years). We barely even know how SE themselves envision healers within the game as they mostly refuse to talk about them. Instead we just get conflicting messages from various different angles with little to no cohesion or actual in game relevancy in sight.

    Don't get me wrong, I don't think this is a terrible expansion of our kit by any stretch. As I've said elsewhere, in isolation I think it's fine. But it also smacks of arrogance on SE's part. That they think the current state of healer gameplay across the breadth of this game is somehow fine and acceptable when the cold reality is that it just isn't. WoW and Warhammer Online offered far superior healer gameplay options even when simply grinding out solo quests 17 and 13 years ago respectively.
    (17)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #834
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Very odd. You must not play jrpgs. Because most of them devolve into spamming the most potent attack again and again.
    After hours of build testing, leveling up, farming resources and gear testing and strategizing which does not happen in ffxiv due to how streamlined everything is and even with that they're nowadays an exception, the norm is usually to have a full set of buffs/debuffs traits and passives on top of all the previous things to maximize the damage of those hard hits and constantly provide sustain in the form of MP, TP, turns or whatever to maximize their usage so they're really a reward, in ffxiv all of that is boiled down to "Press 1"

    The gameplay of spamming the same button over and over is something out of games like Cookie clicker not mmos
    (9)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  5. #835
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    Very odd. You must not play jrpgs. Because most of them devolve into spamming the most potent attack again and again.
    At endgame, post gearing, and you end up one-shotting most encounters with that powerful attack. You don't end up casting one spell over and over and over and over again.

    Anything harder than those encounters you one-shot? You're not spamming that single attack. You're actually countering the puzzle boss's abilities, using spell reflection, elemental damage nullification spells, debuffs on the enemy, healing when you need to, etc etc etc. You're also generally managing a party, where you all have different kits, and different sets of abilities to manage. I've hardly ever spent a difficult encounter spamming one ability over and over again. That gameplay loop is nonsense.
    (13)

  6. #836
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,063
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    Very odd. You must not play jrpgs. Because most of them devolve into spamming the most potent attack again and again.
    Except those J-RPGs '1 button smash' strategies came to life from extraneous period such as choosing the right ability, testing, optimizing builds/status/gears, resources, thinking, and time. Or if you're like majority of players who's late to the party or don't want to bother trying to theorycraft: just do a google search & study for those 'optimal strategy' that these hardworking players who put in their effort & time to share the fruit of their research.

    But what about here? Besides time invested to level up, almost none of those exist here.
    Choosing the right ability? What else to choose beside that 1 button we're shoved upon? We have no other options.
    Testing? What is there to test? It's literally just 1 button that we only lose potential when we're idle.
    Optimizing status? Maybe, but you don't even need to have BiS pieces to clear and as long as you keep the uptime, you'll do decently damage wise.
    Resources? Is there really anything too much to manage nowadays?
    Thinking? There is virtually no thinking involved. You literally press button, or you don't.
    (8)

  7. #837
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Very odd. You must not play jrpgs. Because most of them devolve into spamming the most potent attack again and again.
    Without hours upon hours of preparation, I'd like to see you spam Ruby and Emerald Weapons in FFVII, completely the Monster Arena in FFX or killing Yiazmat in FFXII. All of these require very specific setup and strategy or you're just dead. Even with entirely overpowered characters, you'll still be doing more than spamming a single button, especially in a more action oriented game like FFXII.

    But even if we took this nonsense at face value. Why aren't the tanks and DPS spamming one button? After all, since all JRPGs devolve into spamming your most potent attack, then Warrior should spam nothing but Fell Cleave; Gunbreaker nothing but it's cartridge combo (which is now a single button) and so forth. Too bad that would be really boring. Oh wait...
    (13)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #838
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Axxion View Post
    When you have response to like "go and play a different game" that's not helping or adding anything to the discussion. An All that means is that you rather dwindle the player base when they don't like something.
    Meanwhile, this

    Quote Originally Posted by FoxCh40s View Post
    Go and play WoW please, this is not, Healers have always been Green Dps, albeit with absolutely shittier mechanics.
    Telling people to go way happens on both sides, you know. Does that mean I get to bash her at any given opportunity based on this sort of replies? Some people surely did justify their reasons in Brendenblade's case.
    (1)
    Last edited by Aword3213; 10-08-2021 at 04:01 PM.

  9. #839
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    The really depressing part is that telling people to go and play a different game genuinely does appear to be the only solution that actually brings results.

    SE have demonstrated this repeatedly right from the launch of ARR:

    Remember the communities stance on Warrior in 2.0? The community said it was too vulnerable compared to PLD. Yoshida insisted it was fine and that we were playing it wrong. The community responded by pretty much excluding it from everything from Titan HM upwards. SE quickly responded with a raft of changes and fixes to it's mitigation and survivability.

    AST was considered to be pretty well balanced in Midas with maybe a slight edge over WHM with it's only failing being Noct underperforming vs SCH that was all conquering at that point. However for whatever reason it still wasn't seeing mainstream play. SE responded by buffing it hard enough to pretty much wipe WHM out of Creator Savage.

    It could be argued that SCH's state for 4.0 was more of the same. Whilst most were angry at WHM, I was pointing out that SCH was looking like it was going to land in a far worse situation and frankly, any experienced healer on the QA team (assuming it was QA'd at all) should have drawn the same conclusion in either Dungeons or Savage. SB launched, SCH arrived exactly as the preview suggested and they went extinct in Deltascape Savage. Again forcing SE to react with probably the biggest set of mid tier panic buffs and bandaids this game has ever seen.

    It's like this strange mix of arrogance combined with insufficient resources and raw man hours to either innovate healers in their own way or even just steal ideas from other MMOs and tune them to fit this game.

    So yeah. Playing something else or even simply playing a DPS in the meantime genuinely does seem to be the answer even if it is a bit of an asinine one.

    I'll be straight back on either WHM or AST once the next raid tier lands, but outside of raiding with my static, I'm straight back on Dancer and will continue to do so as things stand irrespective of queue times or PF slots.
    (21)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #840
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I wouldn’t say I’ve quit healing, but I have healed less in this expansion than any previous expansion. My main healer has been SCH since ARR but with this expansion I played it to level up to 80 then basically dropped it. I ran a ruby weapon and seat of sacrifice farm as SCH once because there was only a healer spot open, other than that it has been relegated to my weekly castrum/zadnor clear because I’d rather play healer than get into ANOTHER run where there are none (which kinda shows the state they’re in).

    The thing for me is that having a dps rotation kept my head in the game. Now that I just spam broil for 30 seconds between bio’s my mind starts to wander, I’d say more people have died because I wasn’t paying attention now than they ever did because I was focusing on my dps rotation in previous expansions. When a job is so boring that you’re not even focusing on the game anymore there is something wrong with it.
    (11)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

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