Below Savage difficulty, fights are an incredibly easy dance. That require almost no thought at all. Savage and above, the mechanics are cool. Spamming one spell a gajillion times over and over again is not. I can dance just fine while playing a job that's actually designed well, with mechanics that interact with one another and flow together.
I have never met anyone who enjoys going into an RPG and telling their mages to Fireball. Fireball. Fireball. Fireball. Fireball. Fireball. Fireball. There is no thought in that. There's no interesting interaction between abilities. No clever tactics, barely any planning except where you stand when you cast that next Fireball. It's boring. It's insipid. It's barely worth calling "gameplay". You're casting one spell over and over and over again. If you want to click one button over and over again, idle games are thataway ->.



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