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  1. #841
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aword3213 View Post
    Meanwhile, this



    Telling people to go way happens on both sides, you know. Does that mean I get to bash her at any given opportunity based on this sort of replies? Some people surely did justify their reasons in Brendenblade's case.
    well that depends on the person. People now a days take things very personal and i mean that. for him, assuming he just tired of people bashing healers but like other mentioned before. healers have been asking for changes for a long time and there voices not being heard.

    Quote Originally Posted by Brandedblade View Post
    Because people aren't playing it to have a complex rotation, they're playing it because they want to heal and support their group and *gasp* don't mind having downtime to their skills.


    So with that said *ahem* "Bye Felicia ♡"
    ( not a jab but an example)

    And what about this? from what im seeing, alot of healers want healing to be more interesting. nothing to complex, just interesting. but then you get a bye felicia ? alot of people will take that as a personal attack

    But on that note can we just drop this and continue with the topic at hand? please
    (6)
    Last edited by Axxion; 10-08-2021 at 08:23 PM.
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  2. #842
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    There is nothing wrong with asking for changes.

    Someone has to set a trend. Others follow. In the wake of game design and choices, this happens for multiple reasons:

    1. It benefits everyone. The happier people are, the more fun you will have.
    2. Systems have to change from time to time to avoid burnout and stagnation.
    3. Reducing everything into 1's and 0's is bad game design. You need to add 2-3-4 to spice things up.
    4. Simplifcations are logical when dealing with a surge of newer players. In the long-run? Look at point 2 for reference.
    5. Bringing out the worst in players and setting this as a gold standard is going to damage the quality of this game.
    6. Demographics vary in their playstyle, but everyone wants to look up to a better player for inspiration.
    7. Passionate healers and tanks should receive their own systems apart from the DPS oriented developers.
    8. Overall, tanks and healers are niche and dumbing them down for the masses is probably a horrible idea in the long run.
    (8)

  3. #843
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Roeshel View Post
    Any DPS job can be viewed as a free ticket into endgame because DPS meters are officially banned by ToS and I actually can't talk about someone dealing just 1-2% DPS more than me when I am playing a healer. All you have to do as a DPS is deal damage that no one can criticize, you don't have any other responsibility. I think this is much worse than WHM's free ticket.
    You're technically not wrong, but it's not very often I see a dps at 50% uptime or less, while I see it with healers all the time. Quite often very low damage on a dps is due to multiple deaths, while for healers it's just from doing nothing. If you were visibly just standing there doing nothing for half a fight as dps, someone would probably call you out before long. You would also have a more significant impact on enrage timers in harder content or large trash pulls in dungeons.

    As a healer you get away with it. You even get commendations for it as long as you're blindly filling health bars after small scratches. The standard expected of healers in harder content is lower than that of dps, which makes it an easy ticket. You even see posters here admitting they play healer for that reason. It's an issue with all the healers, but more so with WHM because you don't even have cards or a pet to juggle.
    (15)

  4. #844
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Here's the thing for me. I really don't think I care what direction the team ultimately wants to take healers in. The problem I have is that I don't think they understand how to get there, and as a result, the changes they make don't actually do anything to move them toward their goal--it just disrupts the flow and design of these healers rendering their kits awkward, poorly balanced, and in some cases, antithetical to the rest of their own tools. The only real request is that regardless of that direction, that the healers have some level of depth to them that makes them more interesting to play and gives us ways to express our skill.

    Complexity and Depth are two different things as well. You can give the healers depth at all stages of play without necessarily needing to make them complex, and what we really just want is that through-line of depth that makes our tools feel thematic, connected, and engaging at any stage of gameplay. A great example of what I mean is by making action interaction forgiving rather than punishing. Let's compare Mudras and Steps for a moment from the Ninja and Dancer respectively. Both have a similar implementation, but with Mudras, you must get them in a specific order or you screw over your DPS. With Steps, if you make a mistake, you can correct yourself, and the loss is negligible.

    If they would just hire 1 designer who is an experienced healer who could parse through the goals they want to set for the healers and translate them fluidly and effectively into the healers in a way there current design team just cannot be bothered to do, it would make a world of difference for a fairly significant chunk of the healer community.
    (4)

  5. #845
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    I've basically all but quit healing... I don't use them anymore, and instead have just been leveling everything else and using WAR and SMN for endgame stuff when I feel like it. The only time I heal is if someone in my FC asks for dungeon stuff, and that's only because nearly everyone else in my FC sucks at healing, even in dungeons. So I play healer on map nights and stuff just to see less shit play, because god knows I can't explain to them the basics of this stuff without people having a fit about playstyle and who pays who's sub. It's infuriating... but I put up with it because I love RPing with them all.

    I will probably be picking sage up come EW tho... just to do endgame stuff and lock SCH/WHM (and possibly even AST if double shield comp is viable) out of parties, though. We need to send a message that we want more DPS focus on healers and we hate what WHM/SCH have become, so that's the best way to do it, I feel.

    Other than that, I'm basically done with healers... and only use them in RP stuff...and even then all the healer changes have basically taken the wind out of my sails on the RP side... with how much AST's lore gets spat on with every class change and with how WHMs are Bishops now instead of their elementalist roots. And then I see NPCs like Dyunbu showing off the true potential of White mage and it just makes me unfathomably angry at what they've become. These NPCs can show the true power of these classes but we, the fucking WoL, can't do anything but piddly light magic, flower arrangements, and rock tossing? It just makes no damn sense. GIVE ME QUAKE! GIVE ME TORNADO! GIVE ME FLOOD! GIVE ME MY POWERFUL ELEMENTAL SPELLS! Let us show the glory of nature's power to the world. But no... we can't have that, because we need to "focus on healing" despite the content clearly not lining up with that, so we get gimped DPS kits and shitty downtime because the devs can't into healer design.

    I'm just a SMN main now, basically, but even that's probably going to go out the window too with EW, seeing as once again, a class I just picked up and love is being butchered into a shell of itself, just like what happened with SB AST back when I just started the game.
    (3)
    Last edited by Laphicet; 10-09-2021 at 01:02 AM.

  6. #846
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sebazy View Post
    So yeah. Playing something else or even simply playing a DPS in the meantime genuinely does seem to be the answer even if it is a bit of an asinine one.

    I'll be straight back on either WHM or AST once the next raid tier lands, but outside of raiding with my static, I'm straight back on Dancer and will continue to do so as things stand irrespective of queue times or PF slots.
    pretty much my thoughts too. its why im persoonally only going to be using ast and maybe sage for harder content. i wont completely ditch healing because i frankly hate how most other healers play when im not healing, but i can at least hope scholar sees so little play they rework it.
    (1)

  7. #847
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Roeshel View Post
    Any DPS job can be viewed as a free ticket into endgame because DPS meters are officially banned by ToS and I actually can't talk about someone dealing just 1-2% DPS more than me when I am playing a healer. All you have to do as a DPS is deal damage that no one can criticize, you don't have any other responsibility. I think this is much worse than WHM's free ticket.
    See, why this is wrong is because any halfway decent end game group WILL be using a parser of some sort. They're just smart enough to not openly say it.

    They'll also comment on how "We're missing our dps checks guys" and "we need to step up our dps". Then, if the dps check is failed more, they'll quietly pull the offending person to the side and say "You need to be playing a bit better, here's where you're screwing up" because the parser can tell you if you're missing GCDs or not optimizing your rotation.

    Actually using it for a good purpose. Not shaming them, but straight up telling them "This is how you're messing up, this is how you rectify it and improve".

    And then if the player doesn't improve, they're simply replaced in the group, as is the group leader's right. Their group, their rules. Don't play by them? Don't be in the group.

    Parsers used by casuals can bring a LOT of toxicity, but in the end they are nothing more than tools. How they are used is what matters.
    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #848
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Deceptus View Post
    See, why this is wrong is because any halfway decent end game group WILL be using a parser of some sort. They're just smart enough to not openly say it.

    They'll also comment on how "We're missing our dps checks guys" and "we need to step up our dps". Then, if the dps check is failed more, they'll quietly pull the offending person to the side and say "You need to be playing a bit better, here's where you're screwing up" because the parser can tell you if you're missing GCDs or not optimizing your rotation.

    Actually using it for a good purpose. Not shaming them, but straight up telling them "This is how you're messing up, this is how you rectify it and improve".

    And then if the player doesn't improve, they're simply replaced in the group, as is the group leader's right. Their group, their rules. Don't play by them? Don't be in the group.

    Parsers used by casuals can bring a LOT of toxicity, but in the end they are nothing more than tools. How they are used is what matters.
    I mean... you're not wrong but that mostly applies in PF. In Discord (or any other social app) where people actually communicate, they'll be fairly blunt. "Your DPS is too low", you need to work on your rotation, etc etc.

    Now a good group will offer to mentor a bit. But at the end of the day, a DPS holding the group back - whether that's because they just can't grasp a mechanic, or because their DPS is too low and they can't seem to improve - they're going to be removed. Ditto for tank-specific problems or healer-specific problems, though. No one gets a free pass in a high end setting (FF14 is truthfully pretty well designed in shared responsibility this way).
    (6)

  9. #849
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I got into TEA today, first time ever into that raid in about 18 months give or take and I heard something I hadn't heard in over 3 years: that of two healers discussing their healing options to make the best use of them with the entire raid.
    I had to do a double take, and especially when the fresh healer actually said that it was awesome because he had to not use assize during dolls in order to avoid accidentally exploding one. (our dragoon kept blowing his up)

    I queried the pair of them later about how it was to heal and both came back saying it was hard but fun since they had to pace out their healing while being able to adjust due to pepsiman's sometimes awkward mechanics. The one who had done more of the fight then clarified that while living liquid is probably the trickiest part all the way to wormhole, then it dips again until you get to perfect alex.


    strange to think after mr static breaker's show that the fight goes down to the usual 60% or more is your glare/broil/malefic


    It looked fun to heal. I had to go into the hardest fight in the game to find that as of shb.
    (6)
    Last edited by Recon1o6; 10-09-2021 at 07:42 AM.

  10. #850
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    I got into TEA today, first time ever into that raid in about 18 months give or take and I heard something I hadn't heard in over 3 years: that of two healers discussing their healing options to make the best use of them with the entire raid.
    I had to do a double take, and especially when the fresh healer actually said that it was awesome because he had to not use assize during dolls in order to avoid accidentally exploding one. (our dragoon kept blowing his up)

    I queried the pair of them later about how it was to heal and both came back saying it was hard but fun since they had to pace out their healing while being able to adjust due to pepsiman's sometimes awkward mechanics. The one who had done more of the fight then clarified that while living liquid is probably the trickiest part all the way to wormhole, then it dips again until you get to perfect alex.


    strange to think after mr static breaker's show that the fight goes down to the usual 60% or more is your glare/broil/malefic


    It looked fun to heal. I had to go into the hardest fight in the game to find that as of shb.
    Now if only that type of experience translated to the rest of the game, even if just to a more relaxed degree.
    (9)

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