Quote Originally Posted by Ultaniku View Post
I won’t even run a leveling roulette as a melee for fear of getting a party that can’t handle an aoe situation. I do think they need to lower melee aoe just a bit to help lower leve dungeon runs go a bit quicker. I’m like yes gimme double ranged at lower levels.
I can safely tell you that most player AoE's appear to be available at level 18, except for Dancer, where they're available at level 15. At today's MSQ leveling XP, that's about when a majority of players gain the ability to actually run dungeons these days. So, no worries. Melee don't have AoEs until much later, but then, they do much more single mob damage to make up for it. It's fairly fun as Machinist/Bard/Dancer in Tam-Tara Deepcroft. That being said, running the same instances as Dragoon/Pugilist/Rogue is just as easy at similar levels, so, no, AoEs aren't necessary at that point. I'd rather melee DPS get comfortable with single-mob positioning attacks before being handed AoEs.