Results 1 to 10 of 65

Hybrid View

  1. #1
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gemina View Post
    Indeed. Enemies have low HP pools in those early dungeons, but still pose a significant threat the longer they are active. In the early levels, due to lack of tools to endure sustained damage from large packs of mobs; it is more ideal, and easier to mitigate damage by pulling fewer enemies and cutting them down one by one. They could give melee an AoE skill early on, but it would be sub optimal for duty completion.
    One cure or similar spell heals like 75% of the hp of a tank. Its not very taxing for the healers which also dont get an aoe until very late. They pose a very insignificant threat especially over long term.
    (1)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bsrking5 View Post
    One cure or similar spell heals like 75% of the hp of a tank. Its not very taxing for the healers which also dont get an aoe until very late. They pose a very insignificant threat especially over long term.
    That's cool. Your HPS still isn't enough to sustain the tank through large pulls in those early levels. You don't have regen or any oGCDs to help. The 2.5s GCD + cast time is actually more than enough time for your tank to melt while your casting your saving cure spell if he pulls too many. The attack power of enemies doesn't lessen as their HP pools drain. The damage an enemy causes doesn't cease until it is dead. That is why in those early levels, your best means of damage mitigation is by eliminating the number of targets attacking the tank; but you can lessen the need for that by pulling fewer enemies. AoE just isn't strong enough to reduce the threat level at a pace that is reasonable for the group to handle.
    (2)

  3. #3
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gemina View Post
    That's cool. Your HPS still isn't enough to sustain the tank through large pulls in those early levels. You don't have regen or any oGCDs to help. The 2.5s GCD + cast time is actually more than enough time for your tank to melt while your casting your saving cure spell if he pulls too many. The attack power of enemies doesn't lessen as their HP pools drain. The damage an enemy causes doesn't cease until it is dead. That is why in those early levels, your best means of damage mitigation is by eliminating the number of targets attacking the tank; but you can lessen the need for that by pulling fewer enemies. AoE just isn't strong enough to reduce the threat level at a pace that is reasonable for the group to handle.
    Rofl I wall pull low level dungeons all the time is this a joke post? Top tier pull to feel alive as a healer is to pull every single mob from the first door to that last set of mobs right before the first boss after walking on the platforms in copperbell. The first 6 or so will leash but that still leaves you tanking about 18 mobs. Or 9 if you have 1 single dancer who will kill the first half of them as you run. You don't need fancy tools to heal a wall puller when physick heals a tank from ~10% health to full health.
    (4)