Fair enough. Meanwhile, we're also still seeing things from Yoshi and his crew which are currently reinforcing and polishing all that jade. I'm not talking about the leaks either, though some of them have certainly been a great compound for that extra lustrous shine.
Which is one of the recurring discussion points that gets talked about very often for this game, unfortunately. But, because MND is tied to our healing and damage potency, unless that was also specified for each encounter, alongside HP and defenses, our growth would still inevitably trivialize the encounters without solving any of the issues we hoped to at least gain headway on.My point is that lots of healers are asking for more things to heal, yet gears will always be one of the reasons that reduce the healing required, thus reducing the impact of healers in a party.
Not universally, but you also have to remember that there are many different requests going on in the healer forums, all at the same time. In addition to healers wanting to feel "useful" to the party, one big request is that healers wish to feel engaged. Since the general consensus is that encounters and stats will not be allowed to put pressure on players who lay flat against the skill floor, at least in regards to healing, the simplest and most immediate fallback is to focus on our ability to deal damage.There are requests stating healers want to feel useful to the party. However, asking for more damage options doesn't solve this.
Providing support options is also something that gets suggested often, but after the announcement that Square Enix wanted to remove synergy from the game (save for Dancer, as they wanted Synergy to be Dancer's "niche"), many believed that Support was just not something they were willing to allow (see also their removal of status effects, elemental affinities, removal or upheaval of buffs/debuffs from the role, among many other examples and reasons others might cite for why they might feel as such).
It's a complicated situation that everyone can only offer simple solutions to, because to do anything else is just too difficult when there's no rapport or understanding between the developers, their vision and desires, and the players and their vision and desires. Also, frankly, it's just not usually worth the bother for a bit of self-satisfaction.
Numerically speaking, maybe not. On the other hand, many players are just looking to at least feel more useful, which is something entirely different. It comes back to a familiar question of "if you're not having fun, why are you playing the game?"Healers just can't get anymore useful.
Not everyone needs to be the greatest-most-bestest that the world has ever seen (and have the plaque to prove it), but at the very least they would like to, in this fantasy RPG adventure, feel like they have some good impact on the situations presented to them. If that doesn't evolve as the game itself evolves (as it generally must for the sake of progression), then that feeling becomes lost and engagement suffers, which brings many players into a territory of not-fun, which many of my friends and I like to call "boring."
Meanwhile, for someone else, that's more than enough and all that they'd ever need.
Both are components that can lead to a player not feeling impact, and they're not the only ones, too. It's also very subjective, though there is a general guideline on how people something can be engaging or feel impactful to people.It seems to me 1 button spam is not the reason that leads to the mentality of not feeling impactful, but the gear is.
Oh, absolutely, that's a given. That's less an issue for the Sylphies and more an issue for anyone who would be displeased for their lack of engagement outside of their own brand of selective/tunnel vision.Regarding Syphies, aren't they going to overheal anything at any situations anyway?
You're not wrong, but that's why I mentioned I was ignoring certain factors in my hypothetical, particularly variables. It's not to say that these things don't happen, or that DPS players are just all so braindead that they throw themselves into a tankbuster on purpose, or that all healers are Sylphies (or that all Sylphies are just Curebots), it's just that, given the specific scenario provided, the situation doesn't much change for healers from what we currently have with the parameters provided.I rarely see DPS get one shot by non tank mechanics during my min IL runs, even in raids. Min IL does not mean being naked with no job stone on. DPS are actually quite endurable sometimes
In my opinion, if you're really looking to shake things up, then you need to change what the variables are being put into, rather than just alter the variables.