Well, as far as I know, HP and defense do not afftect your healing potency. I didn't say anything about adjusting Mind, or any other attributes, on gearsIt's a pretty dangerous slope, too, considering how gear is setup in FF14. As much as people drone on about being challenged and having their brain activated, I'd imagine the crowd that simply wants better gear to make their daily lives easier absolutely eclipses that group (and quite frankly, I believe even the first group likes getting nicer equipment, even if it isn't the primary reason to take on harder stuff). Take away increasing HP and defenses, and you remove part of the reason for gearing up - add healing potency to that list as well, as I've seen people suggest in the past, and healers end up getting up rewarded with nothing more than their Glareficoil hitting a few thousands harder.
Last edited by Aword3213; 10-03-2021 at 07:38 PM.
If Mind is lowered, healers will have to heal more and their damage will be more irrelevant because Mind is their primary stat for damage increase.
Forcing healers into mindless GCD heal spamming is a big fat no from me.
If you need to cast succor regularly at min item level when you are optimizing it means that your party is bad, terrible or you are not using your oGCDs correctly. GCD healing is common when progging, but you do that only for a day or two for a raid. From e9s I learned my lesson to let parties wipe regularly whenever I have to heal them too much. Some random DPS is gonna upload the log because they finally managed to get a measly purple color parse. Outside prog, I am not casting healer lb3 ever again.
The main thing I like about better gear is that I do not have to rely on competent PF groups to survive big raid-wides. There are already so many trap farming parties and even more parties with Tanks and DPS not using their mitigation abilities. Some tanks literally just provoke the boss during the Tank buster without mitigating it. I'd rather spend one GCD on rezz than to use it on GCD heal to keep them alive because they forgot to press their buttons.
It's nice that healers are not solely responsible for damage mitigation. Tanks and DPS can mitigate a lot more damage than healers. If we wipe on raid-wides no one can tell me anything about casting succor. One oGCD would have mitigated twice as much.
In EW Succor will be shielding for even less so there is that.
When I said relying on GCD, it does not mean I cast them all the time. But when you try to run Min IL with no meld, you definitely need to cast more GCD heals then doing it normally, not by a lot though.If Mind is lowered, healers will have to heal more and their damage will be more irrelevant because Mind is their primary stat for damage increase.
Forcing healers into mindless GCD heal spamming is a big fat no from me.
If you need to cast succor regularly at min item level when you are optimizing it means that your party is bad, terrible or you are not using your oGCDs correctly. GCD healing is common when progging, but you do that only for a day or two for a raid. From e9s I learned my lesson to let parties wipe regularly whenever I have to heal them too much. Some random DPS is gonna upload the log because they finally managed to get a measly purple color parse. Outside prog, I am not casting healer lb3 ever again.
The main thing I like about better gear is that I do not have to rely on competent PF groups to survive big raid-wides. There are already so many trap farming parties and even more parties with Tanks and DPS not using their mitigation abilities. Some tanks literally just provoke the boss during the Tank buster without mitigating it. I'd rather spend one GCD on rezz than to use it on GCD heal to keep them alive because they forgot to press their buttons.
It's nice that healers are not solely responsible for damage mitigation. Tanks and DPS can mitigate a lot more damage than healers. If we wipe on raid-wides no one can tell me anything about casting succor. One oGCD would have mitigated twice as much.
In EW Succor will be shielding for even less so there is that.
as for the Mind thing, I DID NOT SAY ANYTHING ABOUT LOWERING IT. Capitalized in hope of you can notice it because I have had reiterated it twice already....
Last edited by Aword3213; 10-04-2021 at 09:24 AM.
No braindead thread would be complete without Aword at this stage would it.
Fox/Source is correct. Enough with the appeasement. Engage brain, effort and participate in something worthwhile. Nothing about current Job design is anything more than a tedious joke.
I just don't want to make myself miserable by being angry at status quo, toxic to other people with different ideas, and nostalgic of the past.
I'm just trying to look at things in different angle. I'm okay to be criticized honestly. I'm not afraid of admitting my idea is bad.
Last edited by Aword3213; 10-04-2021 at 09:26 AM.
Healer job design and too a degree tanks but it’s like a different world playing DPS is still so much more fun and also way more different play styles then healer can ever have. Healers just press ogcd and done.
To shoot yourself in the foot to have fun with healers seems so completely against game logic.
You WANT new gear. You want to chase that reward. That's why you prog, that's why you fight, to reach for that carrot. I'm not saying it is the ONLY carrot, but it's definitely a reason for people to try new bosses and encounters, to gain more power, to get the happy chemicals of progression.
If your class requires you to abandon the chase, to sabotage yourself with lower gear and worse party-members in order to be fun or engaging, it must mean that it has been designed without any sort of consideration for those core aspects.
yeah,apparently my idea is bad. I'm fine with it but now I'm confusedTo shoot yourself in the foot to have fun with healers seems so completely against game logic.
You WANT new gear. You want to chase that reward. That's why you prog, that's why you fight, to reach for that carrot. I'm not saying it is the ONLY carrot, but it's definitely a reason for people to try new bosses and encounters, to gain more power, to get the happy chemicals of progression.
If your class requires you to abandon the chase, to sabotage yourself with lower gear and worse party-members in order to be fun or engaging, it must mean that it has been designed without any sort of consideration for those core aspects.
My idea is that IL 510 and IL 535 still give the same HP and Defense, but any offensive related attribute still vary. IL535 gear still give higher Str/Mind/Dex/Int and Det/Crit/Direct Hit.
What you were trying to say is that people would lose motivation to raid just because the loss of those additional HP and Defense?
I feel like certain replies are made with eagerness to counter me, which is fine, without reading the full context of my idea.
Last edited by Aword3213; 10-04-2021 at 09:20 AM.
Then you're just in denial. Really man, I've read your comments fully and completely; you're just self soothing.I just don't want to make myself miserable by being angry at status quo, toxic to other people with different ideas, and nostalgic of the past.
I'm just trying to look at things in different angle. I'm okay to be criticized honestly. I'm not afraid of admitting my idea is bad.
Making concessions at this point is rediculous. We should have fought back when they removed Cleric Stance, because they took it as a sign to completely lobotomize the role entirely.
FYI, not everyone likes Cleric Stance. At least, no to the extent as you do.Then you're just in denial. Really man, I've read your comments fully and completely; you're just self soothing.
Making concessions at this point is rediculous. We should have fought back when they removed Cleric Stance, because they took it as a sign to completely lobotomize the role entirely.
I would appreciate if you, or anyone, could talk about HP and Defense and their effects on healer gameplay rather than dismissing it with simply so short a word as "concession" or "ludicrous."
So far, the replies I'm getting from my idea is either dismissive, insult(braindead), and total out of context misunderstanding.
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