For sure, almost all of the optional level 50 dungeons have a ton of mechanics. Which is further evidence that SE has moved beyond trying to make dungeons hard/difficult.
They're more concerned with making difficult content that involves larger amount of players. Extreme Trials, re-tuning Unreals, Savage, Ultimates, Exploration Zones and Raids accessed through that content. Heck in my last DRS run we waited for roughly 8 min while one person restarted their computer because enough ppl of the remaining 46/47 felt that one person would make enough of an impact on the boss fight that is was worth waiting versus risking a wipe.



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