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  1. #61
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ath192 View Post
    This is SE fault for making stuff so easy people can just bulldoze through content. If other MMOs allow it too, it is wrong of them as well. My friend quit the game after being left behind like trash in Praetorium while the players just ran from CS to CS, I tried to get him to stay but no dice. Instead of preserving Praetorium they should have split into two small dungeons and made them harder and more engaging.

    They should just make an engaging experience from lvl 1-80 TBH. They had that, but they let ILVL creep too high where its just not a fun game at lower levels anymore. Some of the raids in Crystal tower series you may as well watch a movie of them getting run, because you are just walking through....

    But yeah, people will complain about that too.
    Praetorium is definitely a disaster for new players so much more so than many veterans care about or realize. The very first toxic interaction I had in the game period, was in Praetorium and with a mentor no less. I will never forget it. Your idea of two sperate dungeons is perfect.
    (3)

  2. #62
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Rowde View Post
    Y'all latching on to this as if OP is new player when they explicitly stated this in the very first post. This means they're talking about getting queue'd into dungeons they've previously done via a Roulette queue. TC can still say "oh, I don't remember this one," and ppl will usually chime in with tips at the start or as the go along. However, watching cutscenes and taking time to look at loot? Nah fam... assuming you're leveling alt jobs, there are plenty of alternative avenues available to those that want to stop and smell the roses. If DF Roulettes aren't your thing, can do open world FATEs, Palace of the Dead/HoH Solo, Squadrons, etc. Then you can move at your own pace.


    110% absolutely and unequivocally disagree with this sentiment.

    "Manners" still applies both ways, and it is rude to hold up the majority when... once again, there is no actual penalty for death in a vast majority of content available in this game. The only penalty there used to be was losing your CDs, but that hasn't been a thing since mid-HW when they changed it to all CDs reset on wipe (and actually, for dungeons/alliance raids, CDs reset on Return to Homepoint too). Try the pulls first and adjust after if there's an "actual disaster."

    And yes, if someone wants to specifically run something different in some way from the community standards, that is what PF is for. You write "Learning, I want to go slow please, first time bonus" in comments. Turn off BLU if you don't want to trivialize the content further (or leave it on so maybe you'll actually be helping a new BLU player learn a spell). Then you get a nice group of like-minded individuals willing to work at a slower pace.
    I'd rather the dungeon takes slightly longer and I accommodate newer players than having your attitude. As if it's the other player's fault that you are bored. A faster player can go slow, but a new player can't just go fast.
    (2)

  3. #63
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ronduwil View Post
    Maybe it's just my military experience at play, but any engagement where you deliberately stack the odds against yourself by pulling in more enemies than necessary just seems like a terrible strategy. I've gone fast, and I hate it. I'm an old man. I've had a lifetime of stress, and I welcome the "boredom."
    Do you eat your Cheerios one at a time too? So you don't risk choking on them? Because that's what single pulling in dungeons is like.

    Quote Originally Posted by Payadopa View Post
    A faster player can go slow, but a new player can't just go fast.
    Sure he can. Just press W.
    (14)
    Graphics
    MSQ
    Viper

  4. #64
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kikoten View Post
    I'm going to have to disagree with you there. As a tanker with anxiety, it gives me panic attacks when people run ahead of me. I will never be thankful that someone decided to run ahead of me, because if I screw up and they die, they're going to blame me, when it was not my fault. This is the kind of thing that makes me afraid to tank, even if I do want to.
    It kept me from tanking for literally over a decade in WoW. This game giving me no choice but to tank if I want to play certain jobs has been a godsend. Until people start whining and pulling "for me".

    Quote Originally Posted by Kes13a View Post
    its hard to blame SE for something that the PLAYERS do.

    let be realistic, a majority if not all of the people rushing through figure they have to do things as fast as possible. thats society and gamers. everyone is in a rush, everything is expected to be fast so they dont, heaven forbid, have to think.

    dont blame the game, blame people.

    the people that want to rush... will always rush, no matter what the developers do. its current human nature. because deep down, a majority are terrified of... "boredom"
    I do blame the game though, at least in this aspect. The game and it's developers are the architects of the world in which we play, and by extension have heavy influence on the behavior of the players that participate in this world. There have been suggestions in this very thread to help fix this. Make a game where you can gogogo through the content, and many people of course will do so. Unless they can't.
    (2)

  5. #65
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Payadopa View Post
    a new player can't just go fast.
    All of us were new players once and at some point we got good and were able to pick up the pace. As a general rule I do not enable nor carry healers or tanks who cannot deal with at least 2 packs-because they'll be the bane of everyone just trying to get tomes in expert/80 roulette.
    (9)

  6. #66
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    All of us were new players once and at some point we got good and were able to pick up the pace. As a general rule I do not enable nor carry healers or tanks who cannot deal with at least 2 packs-because they'll be the bane of everyone just trying to get tomes in expert/80 roulette.
    I just don't understand how "picking up the pace" is so automatically equated with "good?" Got somewhere you gotta be always or something?
    (5)

  7. #67
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Aron73 View Post
    I would say apart from WoW this is new to me. WoW is literally the only game I've seen this mentality in
    This has been in FF14 since the release of 2.0.....
    (7)

  8. #68
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Payadopa View Post
    I'd rather the dungeon takes slightly longer and I accommodate newer players than having your attitude. As if it's the other player's fault that you are bored. A faster player can go slow, but a new player can't just go fast.
    Yes they can, it's the same thing.

    You go with the flow of the majority. If 3/4 of the players are going fast, you are doing a fast run. If 3/4 of the players going slow, then you are doing a slow run. If you as the odd duck out don't like it, you can leave, or express that you'd rather be kicked and if the 3/4 aren't control freaks they'll send you on your way so you can try your luck in a re-queue immediately.

    At a certain point, y'all just need to accept that maybe this game is not for you then. By design.
    It's a narrative focused game, that's the highlight. They have to ensure that mandatory content is not too difficult to blockade progress.

    However, there's a majority of harder content that exists! Where ppl spend weeks attempting before clear, have lengthy conversations before and after each pull, develop strategies based on the capabilities of those participating, abandon those strategies and rework them, etc.

    That's not dungeons though. Especially older dungeons. Which again, by design they incentivize players to queue for to facilitate newer players getting through the mandatory content with daily and weekly incentives, which is why veteran players are trying to go as fast as possible... They have a whole list of queues to get through.

    For ppl that can't accept that, there s already a tried and true system in place to help with that. The Party Finder, where you can specifically write in a comment block what your intent is so you can ensure that everyone that signs up is on board to cater to your needs.
    (13)

  9. #69
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    390
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    Quote Originally Posted by Xaruko_Nexume View Post
    Praetorium is definitely a disaster for new players so much more so than many veterans care about or realize. The very first toxic interaction I had in the game period, was in Praetorium and with a mentor no less. I will never forget it. Your idea of two sperate dungeons is perfect.
    I started playing in ShB. I ran Praetorium for the first time when it was already around 6 years old. And so, this comes from a person who had the same stipulations for their first time as you did. Praetorium was not a disaster. I followed the group. I clicked interactable things, and I didn't hit anything no one else was. And I was fine. I didn't die. And no one was "toxic". And since then, I've run Praetorium an uncountable number of times. And the only time I have ever, EVER, seen people being "toxic" about a new player dying or getting lost, is when the new player is salty. If you say you didn't know where to go and you don't know how to get back, I've only ever seen people respond politely and informatively.

    If you die, teleport into the boss room when it locks. It's not like you miss the story. The trash pulls are a joke and do not matter whatsoever. I'm not someone who played Praetorium when it first came out, and I'm saying to say Praetorium is a disaster, or to quit the entire game because you didn't go through a teleport and died, is overly dramatic. No one is here to hold your hand through the entire game.
    (9)

  10. #70
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rowde View Post
    Yes they can, it's the same thing.

    You go with the flow of the majority. If 3/4 of the players are going fast, you are doing a fast run. If 3/4 of the players going slow, then you are doing a slow run. If you as the odd duck out don't like it, you can leave, or express that you'd rather be kicked and if the 3/4 aren't control freaks they'll send you on your way so you can try your luck in a re-queue immediately.

    At a certain point, y'all just need to accept that maybe this game is not for you then. By design.
    It's a narrative focused game, that's the highlight. They have to ensure that mandatory content is not too difficult to blockade progress.

    However, there's a majority of harder content that exists! Where ppl spend weeks attempting before clear, have lengthy conversations before and after each pull, develop strategies based on the capabilities of those participating, abandon those strategies and rework them, etc.

    That's not dungeons though. Especially older dungeons. Which again, by design they incentivize players to queue for to facilitate newer players getting through the mandatory content with daily and weekly incentives, which is why veteran players are trying to go as fast as possible... They have a whole list of queues to get through.

    For ppl that can't accept that, there s already a tried and true system in place to help with that. The Party Finder, where you can specifically write in a comment block what your intent is so you can ensure that everyone that signs up is on board to cater to your needs.
    I'm just going to point out that on release, some 2.0 dungeons were harder than normal raids in recent expansions.
    (5)

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