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  1. #1
    Player
    Aron73's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    126
    Character
    Athmahs Vann
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Drkdays View Post
    This is nothing new in any MMO.
    I would say apart from WoW this is new to me. WoW is literally the only game I've seen this mentality in
    (6)

  2. #2
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aron73 View Post
    I would say apart from WoW this is new to me. WoW is literally the only game I've seen this mentality in
    If there's a way to speed up any process in an MMO, people will do it. It is prevalent everywhere that allows it which is most MMOs nowadays.
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #3
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,535
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aron73 View Post
    I would say apart from WoW this is new to me. WoW is literally the only game I've seen this mentality in
    I have seen this behavior also in ESO and SWTOR. Because the game mechanics allow it. If you give the players the choice whether they can achieve something in an efficient way or in a way that makes fun they will almost always prefer the efficient, less funny way. It is a very important task for the game designers that the efficient way also makes fun. If not, the players will hate it. And this is an area where the Blizzard devs failed badly. And when i see content like Bozja/Zandnor then the SQEX devs did not learn from Blizzard's mistakes.

    Cheers
    (6)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Larirawiel View Post
    I have seen this behavior also in ESO and SWTOR. Because the game mechanics allow it. If you give the players the choice whether they can achieve something in an efficient way or in a way that makes fun they will almost always prefer the efficient, less funny way. It is a very important task for the game designers that the efficient way also makes fun. If not, the players will hate it. And this is an area where the Blizzard devs failed badly. And when i see content like Bozja/Zandnor then the SQEX devs did not learn from Blizzard's mistakes.

    Cheers
    People find different things fun. I personally think pulling as much as possible is more fun than 1 or 2 packs at a time.

    Been doing so since 2.0 end game dungeons. I don't tend to do so in leveling dungeons, because it's a lot more strict, but max level? Absolutely.
    (9)

  5. #5
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Aron73 View Post
    I would say apart from WoW this is new to me. WoW is literally the only game I've seen this mentality in
    This has been in FF14 since the release of 2.0.....
    (7)

  6. #6
    Player
    Rae88's Avatar
    Join Date
    Jan 2020
    Posts
    264
    Character
    Laeanna Duskwalker
    World
    Famfrit
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Aron73 View Post
    I would say apart from WoW this is new to me. WoW is literally the only game I've seen this mentality in
    Ah, you haven't played ESO then I see.

    In ESO the normal dungeons new players are likely to select are dungeons veteran players can solo ... and that's exactly what a lot of players do. They sprint ahead, solo or 2 man the dungeon, and leave while new players may be half a dungeon back lost and confused.

    They really need to make dungeons Unsoloable in ESO it's horrible.
    (3)

  7. #7
    Player
    Aron73's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    126
    Character
    Athmahs Vann
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rae88 View Post
    Ah, you haven't played ESO then I see.

    In ESO the normal dungeons new players are likely to select are dungeons veteran players can solo ... and that's exactly what a lot of players do. They sprint ahead, solo or 2 man the dungeon, and leave while new players may be half a dungeon back lost and confused.

    They really need to make dungeons Unsoloable in ESO it's horrible.
    No, I have not and that in my opinion sucks when people can do that
    (2)

  8. #8
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Blame the devs for making all dungeons simple and easy with the same basic formula.

    No one has a reason to go slow.

    I don't need them to clear any dungeon or normal raid/trial for that matter. They are disposable and they should be well aware of that.
    Horrid mindset. A good dps is far more valuable (and more rare) than a tank or healer.

    If they're bad though, kick away.
    (7)
    Last edited by FoxyAreku; 10-07-2021 at 03:43 PM.

  9. #9
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Horrid mindset. A good dps is far more valuable (and more rare) than a tank or healer.

    If they're bad though, kick away.
    A good DPS knows their place and doesn't require babysitting but it is never more valuable than a healer unless you are playing content that can be survived without one. Healers have the capacity to prevent inescapable death. A good DPS unless they are RDM can't survive any raid even if they did all mechanics correctly because raid-wide AoE-s exist. A Red mage that constantly uses GCD to heal only themselves might as well be doing less damage than a healer that is spamming nuke and using oGCD to heal party-wide, so even Vercure spamming RDM-s are not more valuable than a healer.

    The same goes for tanks. They are more valuable than DPS. Whether you like it or not, the value that a Tank brings to the raid is much more than that of a 5th or 6th DPS. Swaps are not common in normal raids so usually only the MT is actively contributing to the raid's overall damage. If the boss is targeting a DPS, the healers would have to be healing a lot more on GCD instead of using their nukes which results in overall damage loss for the whole raid. Tankbusters can often lead to instant death if the DPS is not on full HP with shields applied. The boss can at any time start targeting the healer and possibly begin to interrupt their GCD casts with its basic attacks making them miserable while the DPS can't do anything about it.
    (0)

  10. #10
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aron73 View Post
    I would say apart from WoW this is new to me. WoW is literally the only game I've seen this mentality in
    I played Rift and Aion with very similar types of game play and that was like 2012.
    (0)

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