Quote Originally Posted by Sani2341 View Post
There is more to this game then Healer gameplay you know.
Just because I dislike what they did with Healing this last expac, does not mean I suddenly don't care about the story, the gold saucer gates, treasure maps and all the other thigns that make the game fun for me.

If non of the Healers end up being fun, I'll drop those like a hot potatoe and enjoy the fun as a dps or tank. Because as far as I can tell, that's the roles SE cares about.


lmfao SE gives an exponentially negatory amount of shizzz about both tanks and healers. despite the near infinite revenue this game has brought them since SHB, they never hired dedicated tanks and healer devs to fix the problems (they instead force their DPS devs to do it, devs which have stated before that THEY DONT LIKE PLAYING TANKS OR HEALERS), they never hired additional devs to fix the 1.0 spaghetti code that prevents them from revamping encounter and boss design (which is why I suspect they went towards a more complicated job design in STB), and they most certainly never bothered to look at the ~3 years worth of VALID CRITICISM found in these forums.

you're right in that there is more to this GAME than healer GAMEPLAY
but isn't the point of a MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAME to offer a wide variety of GAMEPLAY STYLES to its varied audience, especially if that audience is forking over $15+/mo?
and before you say anything, yes I've been in love with the story, music, the world, the characters, and the overall aesthetic of the GAME since ARR, but if the GAMEPLAY of the GAME is as deep as a drop of water, well..


"there wasnt much we could do with drk/sch/mch/brd/pld/drg/sam/dnc"