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Last edited by ChocoPuni; 10-04-2021 at 08:47 PM.
While I agree with much of this, I don't think for a second that Yoshi and team live in a vacuum. I'm dead sure certain money and marketing types are breathing down certain developer type necks to make this game as profitable and wide reaching as possible. FFXIV is SE's cash cow.
(They have forks?? I might need one <.<)
Don't touch me there
Yep, when I heard that, I inmediatly canceled my pre-order for endwalker.
I mean in this thread you've already said that you'll stick around anyways, so no sales lost. The game is tuned for the widest audience possible, with a few bones thrown towards players who want challenge at the cutting edge of endgame.
Yeah, the irony.
At least wow refugees speak with their actions
For real. At this point, we have to vote with our money. People are saying they’re avoiding certain classes because they want changes, but they’re still buying endwalker and paying subscription monthly. So what’s the difference to the company?
It’s a little depressing, but we’re just going to have to realize that Square is a company and they’re out to make money.
There is more to this game then Healer gameplay you know.
Just because I dislike what they did with Healing this last expac, does not mean I suddenly don't care about the story, the gold saucer gates, treasure maps and all the other thigns that make the game fun for me.
If non of the Healers end up being fun, I'll drop those like a hot potatoe and enjoy the fun as a dps or tank. Because as far as I can tell, that's the roles SE cares about.
At this point, catering to the casuals will not kill the game. It'll do the exact opposite. The reason being that they've already soft-labelled the game as "casual MMO" for the past few years and had a great success drawing in the target audience. You might feel that more complex gaming experience makes the game better which I subjectively agree. But that's just, our own opinions man.
Gameplay being accessible is completely fine and is probably the way to go.
Most (all?) games are enjoyable by most players thanks to the simple inputs IMO.
As long as the enemies are varied enough and fun to fight it's fine.
And that's precisely why people are rushing dungeons. It is not because playing their job is not fun. It is because the enemies there are not really fun to fight after the first few runs.
IMO the complex gaming experience has to come from the encounters, not from your rotation. (now of course the evolution of the bosses complexity over the years could probably be a discussion point as well)
But yeah, it's all subjective of course.
Fair but unfortunately the tank gameplay is in the same boat as the healers.. we've been knocked down to having the same spread across the classes no matter which tank you pick just like healers..There is more to this game then Healer gameplay you know.
Just because I dislike what they did with Healing this last expac, does not mean I suddenly don't care about the story, the gold saucer gates, treasure maps and all the other thigns that make the game fun for me.
If non of the Healers end up being fun, I'll drop those like a hot potatoe and enjoy the fun as a dps or tank. Because as far as I can tell, that's the roles SE cares about.
The truth is that until SE hires a dedicated Tank an Healer dev the tank an healer classes will always be on the backburner.. you look at all the dps classes from Endwalkers trailers they all look new an exciting.. then compare it to tanks an healers and you can see they have nothing new(except pally that new swords is pretty cool) but honestly how can we expect them to do better with classes that even their own Devs don't like to play.. its unfortunate that the role of tanks an healers and placed into the hands of devs that make them only do whatever they want as from the point of view of a dps.. which is stand there and get hit.. or stand there and press a heal or 1 damage skill for 15-20min
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