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  1. #11
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Baxcel View Post

    The truth is that until SE hires a dedicated Tank an Healer dev the tank an healer classes will always be on the backburner.. you look at all the dps classes from Endwalkers trailers they all look new an exciting.. then compare it to tanks an healers and you can see they have nothing new(except pally that new swords is pretty cool)
    You say that, but out of all the jobs, I feel like Pally could be the one being changed the least gameplay-wise.
    It might look the flashiest of all tanks in the trailer, but the new flashy thing could just be replacing goring after the requiescat window, which, in fact, wouldn't change the rotation at all.
    (2)

  2. #12
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sani2341 View Post
    There is more to this game then Healer gameplay you know.
    Just because I dislike what they did with Healing this last expac, does not mean I suddenly don't care about the story, the gold saucer gates, treasure maps and all the other thigns that make the game fun for me.

    If non of the Healers end up being fun, I'll drop those like a hot potatoe and enjoy the fun as a dps or tank. Because as far as I can tell, that's the roles SE cares about.


    lmfao SE gives an exponentially negatory amount of shizzz about both tanks and healers. despite the near infinite revenue this game has brought them since SHB, they never hired dedicated tanks and healer devs to fix the problems (they instead force their DPS devs to do it, devs which have stated before that THEY DONT LIKE PLAYING TANKS OR HEALERS), they never hired additional devs to fix the 1.0 spaghetti code that prevents them from revamping encounter and boss design (which is why I suspect they went towards a more complicated job design in STB), and they most certainly never bothered to look at the ~3 years worth of VALID CRITICISM found in these forums.

    you're right in that there is more to this GAME than healer GAMEPLAY
    but isn't the point of a MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAME to offer a wide variety of GAMEPLAY STYLES to its varied audience, especially if that audience is forking over $15+/mo?
    and before you say anything, yes I've been in love with the story, music, the world, the characters, and the overall aesthetic of the GAME since ARR, but if the GAMEPLAY of the GAME is as deep as a drop of water, well..


    "there wasnt much we could do with drk/sch/mch/brd/pld/drg/sam/dnc"
    (14)

  3. #13
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by ChocoPuni View Post
    I think they just want the very casual audience to be hooked on so they would buy 100$ mounts and all the minions. I got some, too and eventually realized I'm just stretching the game hard to find something that makes me less angry at how boring the combat is. This is especially noticeable, coming in after Sekiro and FF Origins trial where all these roles (white mage, dragoon, black mage) are FUN and come to life, even if the dungeons are very similar to FF XIV.

    And yeah, I think there are some forks, though I might have been wrong on their price, it's like 40$?

    I can understand wanting to keep the game profitable but nothing stops them from making separate modes for people who want hardcore action.
    Boring the heck out of them with 1-diminsional gameplay isn't the way to hook anyone. Healer gameplay sucks; very few enjoy spamming 1 button over and over again.
    (9)

  4. #14
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    I think there're some quite popular games where gameplay is just watching battles without any player input, called autobattles or something? Not very familiar, but I wouldn't underestimate the casual audience ^^

    That said, I don't think the oversimplification itself is the problem with current healers, but rather the part of the kit they chose to simplify was just... wrong. "Healers heal" idea is incompatible with "casual mmo" one: job kit focused on the part that has hard cap and you deliberately aren't allowing to fail at in the majority of the content will always lead to horrible gameplay.

    Come to think of it, I wouldn't mind tales of arise approach? We'd be able to choose the hard mode, while casuals could... experience the story and focus on the characters! ^_^
    (3)
    Last edited by AikenDrum; 10-04-2021 at 05:24 PM.

  5. #15
    Player
    Comfort's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Nixx Loha
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ChocoPuni View Post
    As if they would care for my sales anyway, lol. Yoshi P is too busy being a rockstar for teenagers and young adults, simplifying the already brain-dead combat - the core of any game.
    I'm pretty sure casual players are not madeup of just these age brackets.

    I consider myself a casual player in terms of content I do, however I would like playing healer to feel more engaging and fun. This doesn't mean it has to make things difficult for certain players either. I would like to see them have more confidence in the capabilities of their players.

    This won't stop me from playing though because I can still play any job on my character. I may be opting to play another role.

    Players are all free to speak with their wallet. I'm not going to tell them to play another job tho, that's not my place.
    (1)
    Last edited by Comfort; 10-04-2021 at 07:07 PM.

  6. #16
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    From what I heard and I don’t know how accurate it is, the budget for 14 is tight, so I’d imagine they have to be pretty ruthless in what they prioritise and may explain why they have a formula that never changes.

    Also apparently there are parts of the code that are a spaghetti mess which will development difficult and costly?

    Appealing to the most amount of people will bring in more sub money so who knows if they increase budget for other things? If hardcore players drop off, it won’t have much impact as I think as they are a minority.

    I also heard there’s still issues with people quitting before finishing arr? A new expansion won’t help that and may dissuade people to trawl from 1-90 if they just want to raid.
    (0)

  7. 10-04-2021 08:13 PM
    Reason
    s

  8. #17
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ChocoPuni View Post
    snip
    There are plenty of action-oriented MMOs out there. Sounds like those would be more suited to your tastes.
    The same argument that you have about 'FF14 is WoW with a FF paint job over it' could be used for FF Origins: "It is NiOh with a FF paint job over it".

    Your comparison to Xenoblade kinda stands, but...I really did not find complexity at all when I played XC1. You really just have to press the buttons as they light up. It's not any different from low-level XIV.
    And XC2 was so overly and needlessly complex that most people did not even care trying to learn how intricate it really was and mostly just touched the surface. XIV is somewhere in the middle between XC1 and XC2 in terms of gameplay complexity IMO.

    That said, you have one point: XC's gameplay is pretty much consistent from the beginning. XIV on the other hand has a very slow ramp-up. So yeah, when you go back to a low level classes, it doesn't really feel great.
    (4)

  9. 10-04-2021 08:49 PM
    Reason
    asdasdsad

  10. #18
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,102
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Garnix View Post
    IMO the complex gaming experience has to come from the encounters, not from your rotation.
    This is my preference too. Less looking at hotbars and more time looking at what the boss is doing.
    (5)

  11. #19
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ChocoPuni View Post
    sigh, except FF Origins manages to feel distinct and like an actual FF game despite the obvious code work being taken from Nioh. While FF XIV can't offer anything substantial despite having everything going for it.
    But don't worry, I didn't expect anything else from people who can't look past the visuals and focus on substance
    Hard disagree. But don't worry, I don't expect anything else from people who can't look past level 60 dungeon gameplay.
    (5)

  12. #20
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Considering the scenario that Shadowbringers saw a massive spike in new players, it would be insane choice to pivot into content difficulty hard enough to make old veterans struggle. I have seen the Struggle Titania fights.
    (1)

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