Quote Originally Posted by Artemiz View Post
There is a reason dungeons got easier, it's because if you make roulette content too difficult then people bail at the start, or fight amongst each other when the wipes start. This game has been there, seen it and done it. For the record, the toxicity very rarely comes from newer or "casual" players who are struggling, it almost always starts when an experience player loses patience with someone for not one shotting everything below savage content. Snip...
Yes but at the same time, making content easier means people won't learn either. Now not only they make dungeon easier, they also give "super easy" option for solo duties (which already easy enough). So it's kinda lowering the "quality" of players over time. And tbh lowering difficulty feels like a knee-jerk reaction too. People can change and improve. Why not give greater reward instead of dumbing down the whole system.

Also, "toxicity very rarely comes from newbies"? That's simply untrue.