Quote Originally Posted by Illmaeran View Post
Call me the minority, but I enjoy dungeons the way they are. They're good for leveling, getting tomes and other sundry items, glamour farming, generally derping around with friends, and *practicing mechanics*. I think this last one is most important. Dungeons give us the opportunity to practice mechanics on various classes before going into the 8 and 24 player content where they actually matter.


I agree that the two-packs and a boss recipe gets boring, but anything will be boring after a while. Larger dungeons with more varied pathways will not only get boring, they'll get *tedious* after a while, leading to the old Aurum Vale syndrome. Roulette dungeons are pretty much the best of a bad situation so the best we can do is put our heads down and get them done with as little fuss as possible for those weekly tomestones.
This is bar none the worst attitude to have about MMO content, let’s all just say “that’s just how it is” like it will never get better and without it even improving a sliver. For god sakes this is 80s content we don’t need hallways tutorials unless you unsynched all the content and got carried by the harder trials like Castrim Flu, and Dancing plague. If you need to improve basic mechanics I suggest play Sastsha not all the 80s dungeons, worse is that some of the ARR ones are harder which undermines the whole “they are there for new players to not be intimidated by a aoe” debacle

Players in the game have a serious issue with being overly coddled. Last I checked this isn’t a kids game