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  1. #191
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by FoxCh40s View Post
    snip
    There's nothing "Expert" about Expert Dungeon roulettes. Seriously, I haven't seen a real heal check from a dungeon in a long time. Not since "The Burn" I believe. And no I will not count Bahamut in the 5.5 dungeon. The only "heal check" we get is if a tank decides to get greedy with their pulls and don't use their defensive cooldowns (I know this because I have done this before).

    You should play healers because you LIKE the job. Not because you want instant queues.

    In my opinion, expert dungeon roulettes should be done at minimum item level or SE should do a hard nerf to the max item level for roulettes entirely.
    (11)

  2. #192
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by currentlemon View Post
    There's nothing "Expert" about Expert Dungeon roulettes. Seriously, I haven't seen a real heal check from a dungeon in a long time. Not since "The Burn" I believe. And no I will not count Bahamut in the 5.5 dungeon. The only "heal check" we get is if a tank decides to get greedy with their pulls and don't use their defensive cooldowns (I know this because I have done this before).

    You should play healers because you LIKE the job. Not because you want instant queues.

    In my opinion, expert dungeon roulettes should be done at minimum item level or SE should do a hard nerf to the max item level for roulettes entirely.
    Except they're not going to do that, ever. They want the game to be as absolutely brain dead as possible. Hell, had a run of Skalla last night with a bunch of sprouts, they have no idea what a Gaze attack is, and took the hit on every single mechanic no matter how many times it presented itself.

    This is the kind of player base Square Enix caters to.
    (6)

  3. #193
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by currentlemon View Post
    There's nothing "Expert" about Expert Dungeon roulettes. Seriously, I haven't seen a real heal check from a dungeon in a long time. Not since "The Burn" I believe. And no I will not count Bahamut in the 5.5 dungeon. The only "heal check" we get is if a tank decides to get greedy with their pulls and don't use their defensive cooldowns (I know this because I have done this before).
    His Akh Morn attack? BARELY does 25% of a DPS health bar. Hell, you don't even SEE the tankbuster "Flatten" well past when the boss should be dead.
    (1)

  4. #194
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by currentlemon View Post
    There's nothing "Expert" about Expert Dungeon roulettes. Seriously, I haven't seen a real heal check from a dungeon in a long time. Not since "The Burn" I believe. And no I will not count Bahamut in the 5.5 dungeon. The only "heal check" we get is if a tank decides to get greedy with their pulls and don't use their defensive cooldowns (I know this because I have done this before).

    You should play healers because you LIKE the job. Not because you want instant queues.

    In my opinion, expert dungeon roulettes should be done at minimum item level or SE should do a hard nerf to the max item level for roulettes entirely.
    As a person who do all contents in Min IL, including current Savage, older Savage, all ex trials, and 4 man dungeons. Healing is quite intense and I like that. Many spells are actually useful when you're are running Min IL. Some people complain GCD healing spell are useless, but there're lots of times I relied on GCD healing in Min IL contents. SCH shielding becomes very frequently used because my team will wipe without it.

    It makes me wonder. In order to make healer gameplay engaging, maybe we can try to homogenize those Defense/ Magic Defense and Vitality in the same tier without affecting gear progression. For example, IL 510 - IL 535 gives the same amount of Vitality and Defense. This way we still need to plan our mitigation and heals, and we still have DPS advantages given by high IL gears.
    (1)
    Last edited by Aword3213; 10-03-2021 at 07:01 AM.

  5. #195
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aword3213 View Post
    As a person who do all contents in Min IL, including current Savage, older Savage, all ex trials, and 4 man dungeons. Healing is quite intense and I like that. Many spells are actually useful when you're are running Min IL. Some people complain GCD healing spell are useless, but there're lots of times I relied on GCD healing in Min IL contents. SCH shielding becomes very frequently used because my team will wipe without it.

    It makes me wonder. In order to make healer gameplay engaging, maybe we can try to homogenize those Defense/ Magic Defense and Vitality in the same tier without affecting gear progression. For example, IL 510 - IL 535 gives the same amount of Vitality and Defense. This way we still need to plan our mitigation and heals, and we still have DPS advantages given by high IL gears.
    No, just no.

    We should not be making concessions anymore, or having to play minimum ilvl content to feel the most enjoyment or challenge out of our jobs. The mere concept of that idea is absolutely ludicrous.
    (15)

  6. #196
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by FoxCh40s View Post
    No, just no.

    We should not be making concessions anymore, or having to play minimum ilvl content to feel the most enjoyment or challenge out of our jobs. The mere concept of that idea is absolutely ludicrous.
    It's not concession. We all know every content is designed to be approachable in Min IL, meaning the damage output from mechanics cannot exceed the limit of minIL groups. It's ludicrous too when you ask more things for healers to heal, while stacking HP and defense granted by high end IL gear which result in less healing required. No matter how frequently damage is dishing out by the boss, HP and Defense will always be the factors that reduce the need of healing and mitigation.

    It's not like I'm saying my idea is good though. It simply sprang on my mind when I see MinIL is mentioned, but now when I think of it, DEF and HP might worth being talked about because these 2 attributes do have impact on healer gameplay.
    (2)
    Last edited by Aword3213; 10-03-2021 at 11:57 AM.

  7. #197
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    It's a pretty dangerous slope, too, considering how gear is setup in FF14. As much as people drone on about being challenged and having their brain activated, I'd imagine the crowd that simply wants better gear to make their daily lives easier absolutely eclipses that group (and quite frankly, I believe even the first group likes getting nicer equipment, even if it isn't the primary reason to take on harder stuff). Take away increasing HP and defenses, and you remove part of the reason for gearing up - add healing potency to that list as well, as I've seen people suggest in the past, and healers end up getting up rewarded with nothing more than their Glareficoil hitting a few thousands harder.
    (1)

  8. #198
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raminax View Post
    It's a pretty dangerous slope, too, considering how gear is setup in FF14. As much as people drone on about being challenged and having their brain activated, I'd imagine the crowd that simply wants better gear to make their daily lives easier absolutely eclipses that group (and quite frankly, I believe even the first group likes getting nicer equipment, even if it isn't the primary reason to take on harder stuff). Take away increasing HP and defenses, and you remove part of the reason for gearing up - add healing potency to that list as well, as I've seen people suggest in the past, and healers end up getting up rewarded with nothing more than their Glareficoil hitting a few thousands harder.
    Well, as far as I know, HP and defense do not afftect your healing potency. I didn't say anything about adjusting Mind, or any other attributes, on gears
    (1)
    Last edited by Aword3213; 10-03-2021 at 07:38 PM.

  9. #199
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aword3213 View Post
    Well, as far as I know, HP and defense do not afftect your healing potency. I didn't say anything about adjusting Mind, or any other attributes, on gears
    If Mind is lowered, healers will have to heal more and their damage will be more irrelevant because Mind is their primary stat for damage increase.

    Forcing healers into mindless GCD heal spamming is a big fat no from me.

    If you need to cast succor regularly at min item level when you are optimizing it means that your party is bad, terrible or you are not using your oGCDs correctly. GCD healing is common when progging, but you do that only for a day or two for a raid. From e9s I learned my lesson to let parties wipe regularly whenever I have to heal them too much. Some random DPS is gonna upload the log because they finally managed to get a measly purple color parse. Outside prog, I am not casting healer lb3 ever again.

    The main thing I like about better gear is that I do not have to rely on competent PF groups to survive big raid-wides. There are already so many trap farming parties and even more parties with Tanks and DPS not using their mitigation abilities. Some tanks literally just provoke the boss during the Tank buster without mitigating it. I'd rather spend one GCD on rezz than to use it on GCD heal to keep them alive because they forgot to press their buttons.

    It's nice that healers are not solely responsible for damage mitigation. Tanks and DPS can mitigate a lot more damage than healers. If we wipe on raid-wides no one can tell me anything about casting succor. One oGCD would have mitigated twice as much.

    In EW Succor will be shielding for even less so there is that.
    (2)

  10. #200
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    No braindead thread would be complete without Aword at this stage would it.

    Fox/Source is correct. Enough with the appeasement. Engage brain, effort and participate in something worthwhile. Nothing about current Job design is anything more than a tedious joke.
    (5)

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