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  1. #1
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by currentlemon View Post
    There's nothing "Expert" about Expert Dungeon roulettes. Seriously, I haven't seen a real heal check from a dungeon in a long time. Not since "The Burn" I believe. And no I will not count Bahamut in the 5.5 dungeon. The only "heal check" we get is if a tank decides to get greedy with their pulls and don't use their defensive cooldowns (I know this because I have done this before).

    You should play healers because you LIKE the job. Not because you want instant queues.

    In my opinion, expert dungeon roulettes should be done at minimum item level or SE should do a hard nerf to the max item level for roulettes entirely.
    As a person who do all contents in Min IL, including current Savage, older Savage, all ex trials, and 4 man dungeons. Healing is quite intense and I like that. Many spells are actually useful when you're are running Min IL. Some people complain GCD healing spell are useless, but there're lots of times I relied on GCD healing in Min IL contents. SCH shielding becomes very frequently used because my team will wipe without it.

    It makes me wonder. In order to make healer gameplay engaging, maybe we can try to homogenize those Defense/ Magic Defense and Vitality in the same tier without affecting gear progression. For example, IL 510 - IL 535 gives the same amount of Vitality and Defense. This way we still need to plan our mitigation and heals, and we still have DPS advantages given by high IL gears.
    (1)
    Last edited by Aword3213; 10-03-2021 at 07:01 AM.