You're talking like a veteran MMO player.
Try seeing things from the perspective of someone who has never played a MMO before, who doesn't understand AoE or mitigation or defensive cooldowns.
Here's a little anecdote to demonstrate how we end up with new players who don't really know what they're doing. A friend from my old FC was just telling me last night that he convinced his sister to start playing and he plans to have her on his raid team when Endwalker releases. I asked him what other MMOs she's played in the past and he's "I don't know, do they have MMOs on Xbox? She's only played Xbox games until now".
That's how you get players at level cap who don't have a clue what they're doing.
They do it because they get told that end game is where the game in a MMO begins and that leveling is boring.
They do it because they feel pressured into it by friends who want them to rush to level cap but aren't willing to play with their friend and guide them to learning the job.
They do it because they don't understand that being a Paladin or Warrior or Dark Knight or Gunbreaker means being a tank and frequently don't even know what a tank is. The Holy Trinity does not exist outside of MMOs and isn't even used in all MMOs.
One of the big problems I see with character creation is the available starting classes are lumped together as either Disciple of War or Disciple of Magic. That does nothing to tell the player what role the class plays in a dungeon and what's expected of the role. It's not helpful to a new player that's just trying to pick a class that sounds cool to them with no idea what to expect.
SE needs to revamp character creation in a lot of ways, but especially when it comes to starting classes. Break classes down by role, list what jobs they become and also list what other jobs in each role can be unlocked through game play later. That way when someone goes "I've heard so much about Dark Knight, I want to be one" they can think "okay it is a Tank role so until I'm able to unlock it, I probably want to play Gladiator or Marauder because they will be similar".
And you're assuming that everyone else in the group will be a veteran MMO player who knows exactly what they are doing. I'm leveling another alt right now and most of my dungeon groups have been all sprouts. I've had to coach many of them in what to expect. My Titan party went through 7 wipes before we got him down because they didn't know the fight and were having a hard time remembering what to do even though I gave them a couple of tips before we started (like avoid Landslide at all costs) and continued to give them tips as we progressed (when he disappears move to the edge but don't stand in red, always move immediately when you see something under you instead of trying to finish a cast first, get the player out of the gaol fast, etc).
But at least I've got the patience to help them through rather than rage quit a group because they aren't performing to some high standard.
Like it or not, players not being MMO veterans is a very real thing. It's even worse when they get convinced to boost their character by others so they get overwhelmed with 30+ skills all at once and they're trying to sort out what they're supposed to do with them. It's something that those of us who have been playing them for decades need to remember.



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