What is the consensus when a tank does small pulls?
Picture it. Everyone loads in and say their preferred greetings. The tank runs out of the gate and pulls 2 tadpoles.
How do you react?
What is the consensus when a tank does small pulls?
Picture it. Everyone loads in and say their preferred greetings. The tank runs out of the gate and pulls 2 tadpoles.
How do you react?
As a healer; don't really care TBH.
I'm long past the old days (in that other game) when content was so boring that I just wanted it over with ASAP.
These days; if I don't feel like spending 10-25 mins in a dungeon, I simply do not queue for one that day.
I adhere to the speed of the tank. If they don't want to Wall-To-Wall, that is really not something I have an issue with.
When I'm a bit tired after work, slow pulling is actually pretty nice, sometimes.
Honestly, the content is super fun most of the time. I just like being able to use my skills, think on my feet, and have activity other than pressing maybe 2 or 3 skills because there's no need for the other ones. Wall-to-walls are exciting and allow me to utilize more of my toolbelt than single-pack pulls.
I'm also ADHD so there's that.
It is up to the tank ability to pull small or big. It could be the tank is new to the game/new to the dungeon, or just reach the il required, god know
could simply ask the tank/healer for bigger or smaller
So, personally don’t mind as long as we clear it.
I usually try and encourage bigger pulls by being very nice and charming! Tanks shouldn't be scared, ever! ^^
Sometimes it actually works! Other times... I'll have to help out a little with the pulling!
Healers privilege?
Personally, I enjoy the occasional wipe. Those have been getting increasingly rare tho.
Or maybe am just not playing enough anymore :P
I try to do 2 packs-1 pack-2-pack etc, mostly to spread cds evenly and be more safe and let the healer breath a bit.
As new player though (I’m lvl 80 but started 3 months ago), nothing more annoying than DPS or healers rushing ahead to pull.
Targeting in this game is already not that good and having to do extra steps just for agro instead of getting them all in a single AoE... especially if you try to pull 2+ packs.
I don’t know why people do that. Personally I always played DPS in games but always stayed behind the tank.
You’re a good man lad, I’d do the same. Thankfully I never find myself in this situation (as tank or dps).
Last edited by True-to-Caesar; 09-23-2021 at 03:58 PM.
I'd like to let you know that while the sentiment is great, the most healers have to do on downtime is spam 1 aoe spell over and over, and if youre pulling small enough packs they may not even get to do that. It is 100% safe to pull 3 packs at a time for most level 80 dungeons, level 70 and level 60 dungeons. I remember levelling WHM, and telling a tank who was pulling small "You can pull big. I want to feel alive."I try to do 2 packs-1 pack-2-pack etc, mostly to spread cds evenly and be more safe and let the healer breath a bit.
As new player though (I’m lvl 80 but started 3 months ago), nothing more annoying than DPS or healers rushing ahead to pull.
Targeting in this game is already not that good and having to do extra steps just for agro instead of getting them all in a single AoE... especially if you try to pull 2+ packs.
I don’t know why people do that. Personally I always played DPS in games but always stayed behind the tank.
You’re a good man lad, I’d do the same. Thankfully I never find myself in this situation (as tank or dps).
We died, of course, but went right back into that pull and were fine, and the rest of the subsequent pulls were also fine. If you notice even in small pulls that your health is going down consistently, ask your healer if they'd be fine with big pulls. Sometimes they're playing hooky with your health just to have something to do other than press 1.
As a tank, I typically have gotten bigger with my pulls as time goes on. I can also count on both hands how many times I've died because of said pulls, in my hundreds of dungeon runs. What I do is aggro one enemy with my ranged attack, run past the rest while AOE-ing, and do the same for the next few packs until I've hit a wall where I can't go on any further. Any stragglers are typically brought back to me by DPS, and what isn't I can quickly aggro using my enemy list to target and ranged attack/voke. Then it's just a matter of dodging AOEs and using my 123 aoe combo.
As a healer, in the beginning of a level cap dungeon I let the tank know they can pull w2w, and if it's not a level cap dungeon I let them know they can pull more than 2 packs. With only 2 packs or 1 pack, I'll just spam my aoe and might not even heal the tank because they don't hit hard enough to do enough damage before the next pack. It's boring. But with more than that, I get the chance to actually heal, maybe even use CDs.
Absolutely!Honestly, the content is super fun most of the time. I just like being able to use my skills, think on my feet, and have activity other than pressing maybe 2 or 3 skills because there's no need for the other ones. Wall-to-walls are exciting and allow me to utilize more of my toolbelt than single-pack pulls.
I'm also ADHD so there's that.
I was talking about that other game (WoW) where dungeon-levelling was so boring (but efficient) that you just wanted to get to max level and be done with it ASAP.
Sorry if I wrote my post badly.
In that other game a should have been 10 min dungeon run turning into a 30 min run because of inexperienced players could easily tilt you into a rage monster.
In FFXIV I can spam the same dungeon over and over for glam without ever getting bored of it.
I also enjoy wall-to-wall tanks but I have no issue with players taking it slow in FFXIV.
Love your attitude, man.These days; if I don't feel like spending 10-25 mins in a dungeon, I simply do not queue for one that day.
I adhere to the speed of the tank. If they don't want to Wall-To-Wall, that is really not something I have an issue with.
When I'm a bit tired after work, slow pulling is actually pretty nice, sometimes.
[Faith in humanity +1]
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