for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?
Well, first of all i wanna say your opinion is totally respectable and no one can say anything against that, you like current DRK form and that's totally fine, so leaving that clear let's go by parts.
First of all DRK is a butchered and disjointed kit, is not a thing we can actually debate, it's a fact, you can remove Abyssal drain or plunge, or the whole darkside and won't affect how you use the rest of your skills, at contrary to other jobs wich every or almost every skill contribute on build and dictacte how the job should operate DRK is just a bunch of skills that if you miss one or most of them wont affect at all the others ones ergo disjointed and total lack of any mechanic inside the job outside of TBN.
By your reasoning Living dead is like the rest of the skills, functional and works fine, is a pain to dealt with but do the job like the rest of the invuls, it is worse for the healers? yes but it works and so it's fine so why change it? i hope you understand what im trying to tell you when you talk about other skills like Delirium.
You claim you like the simplicity of tanks and don't need them being more complicated, ok that's a relative fine statement but have you even think about those players who don't wanna fall sleep when playing the role they love? this is not ARR where we have only 2 tanks, we have 4 and not all of them should catter those who like simplicity, there is more ppl around who have diferent tastes and are being forced to play the role reforms without alternatives of the preferences gameplay tastes they use to like to play before what they did on SHB.
The Dev time say they are happy with what they have that's true but what the Dev team and yoship wants are pretty much irrelevant in many aspects specially involving gameplay, they words are not law and they satisfaction of what they do doesn't go over the playerbase satisfaction, they create a game but at the same time they are offering a service and as a customers we have the right to demand changes specially if what they are doing is set aside part of the Tank and Healer mains by oversimplified the whole role when they have enough jobs on them to please everyone to a more aceptable status and they don't bcs they don't give -and sorry for the rude expresion im going to spell- a F*** about our feedback, (remember we have been noticed on the liver letter but have been say practically sorry not sorry we don't care).
There is a lot of examples about this last point, for example when they nerfed 2B bottoms bcs they feel it and the comunity make them to revert that awful change, or when they energically claimed that will be only going to be Female Vieras and Male Roghtgars and now they are going to add the missing genders bcs we didn't agree with they satisfaction on what they did, or a more relatable thing to what we are discussing here when they claimed that SHB Monk was the best thing they did, so proud of they work with the job and yada yada but they have to rework it at the end of SHB to rethink what they are doing with the job on EWK now, the dev team satisfaction matter not specially when they are awfully complacient and heavely negligent in this case on Tanks and Healers with DRK and SCH to be more specific.
In resume your opinion is fine but don't expect someone like me accept current DRK, they take my fav job of the game and throw it to the trash can to gime me this WAR copy of the job, Dev words are not final and you are not the only player here in the game so the entire role shouln't be cattering exclusively to your prefences when we have more than enough jobs for it and having the DPS role doing with their jobs what we are asking to have here, diferent tanks that feel unique and diferent and have diferent skill ceiling to catter those players how like simlicity and those who like something more complex and engaging at the same time, it's not that hard when the DPS role is doing that.
all been say peace, i end being extending myself a bit to much ^^
Oh i wanted to point on this DRK is not getting a finisher, that purple straight line that feels like an upgraded flood is a GCD that is going to be only usable under living shadow window nothing else, it won't trigger at the end of delirium as they trailer show DRK use it 2 times under living shadow without delirium matching with what Yoship say that living shadow will get a new attack.
Last edited by shao32; 10-01-2021 at 11:23 PM.
The 90sec CDs in EW will be outliers. We already know Brotherhood went to 120sec and Riddle of Fire went to 60sec. Monk got a new 90sec Riddle of Wind CD (50% auto attack speed boost) apparently. BLM Ley Lines are still 90sec too.
Their goal was for most of them to align on 60/120sec windows instead of having some jobs somehow having their burst desynced from everybody else.
You miss the DPS realistic loss when people are 0,3 sec too late and miss their 5th Bloodspiller or 2 OGCDs becasue they have tigh window for a long combo with a long cooldown. Consistency always nets better DPS. Opener is only small part of whole fight.
Remember that 99% of playerbase is not Xenos. Faster and smoother DPS window will result in DPS increase for most players since they won't have to perfectly know every fight to "can I squeeze here that 4 and 5th hit or I will waste my delirium?"
Seems like DRK is getting the life of the dragon treatment during the time your shadow dot is out. The trailer is underwhelming but I’m trying to hold out hope there are traits which allow for more interplay within DRKs kit and abilities/spells they didn’t show.
Delirium is what we were asking for during shb if they didn’t rework so.... eh.
Bw is still the same is crap if it’s the same - if an ability is dependent on how high ping your connection is then it’s poorly designed. If they want to keep it the same then do away with spell speed&skill speed to consolidate it to one. That way if you need to speed up your baseline to get the “intended” result you aren’t forced to meld skill speed or spell speed to hit that 5th gcd. At the least bw needs to get the same treatment as most think delirium is getting - instead of the timed window give the player 5gcd.
LD, as usual, is stupid, and DRKs kit has to make for its existence. I’m crossing my fingers that I’m going to find out LD was reworked come oct 13th.
i feel like i've pointed out the skills that make DRK and WAR near carbon copies in the past, but i CBA to find it.
we all know Bloodspiller = Fell Cleave, and Delirium = IR. Blood weapon's a more jank Infuriate.
Just because you disagree with a viewpoint doesn't make it wrong, especially if you're going to not analyze the merit to the arguments made. DRK plays so close to WAR that, yes, comparing their skills it's not hard to see "oh, A is like B."
The argument that we would gain more DPS since our CDs will line up every 60/120s is false and nothing to do with stacks/charges etc. That's just QoL changes, as you have already stated, nothing more.
Also, I don't think Delirium is an issue - and if it is, my guess is their GCD/SkS is most likely too slow/low. The bigger issue is Blood Weapon, and the trailer didn't tell us whether this ability will work with stacks or not. But from what we have seen, and what the vfx are telling us, they didn't change BW, - and I as said, it is the bigger problem here.
The question is what would they gain in reworking DRK to be specifically more interesting? It's blatantly obvious they have no desire to interact with the tank playerbase on a whole.
What they did in 5.0 was purely intentional, and so was the similiarity between Inner Release and Delirium. Much to its dismay, they are very clear in their approach albeit in a very non-direct way. What they are trying to do is lowering the skill ceiling to make tanks accessible to everyone. You could argue DRK is an alternative to your 3 other tanks in regards to more interesting gameplay, but that isn't true anymore and most likely will stay that way.
I think what people truly dislike is the fact you took a job with its own identity and completly stripped it naked in a completly unreasonable fashion. Why the developers are doing this is beyond me, but it probably goes to show that they don't care about our opinions as much as we would like to admit.
With all of that said, your HW DRK is a relic of the past. A time where developers generally could be more experimental, because the prospect of losing millions of players wasn't there at the time. They won't miss out on the sweet bucks guys, can't blame em' either.
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