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  1. #311
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Aword3213 View Post
    To say DRK is a carbon copy of WAR is an overstatement, which should die if people want to make their complaint valid and reasonable. Complaints like these only make it more likely to be dismissed, especially when that complaints are based on seniority.
    Unfortunately, that "meme" can not die unless DRK and WAR are getting real unique designs!

    Currently, we have Delirium as a inferior Inner Release, and this will not change in EW. On the contrary, for what we have seen in the job trailer, Delirium and IR are going to operate even MORE similar than before! SE confirmed that both will give 3 stacks of free beast and blood gauge weaponskills. At least today, IR negates the cost for Onslaught and Upheaval, yet that's going to be removed anyway. The only difference will be critDH for WAR and a tiny bit of MP for DRK.
    Blood Weapon is also an inferior Infuriate with high risk thx to its low duration and sensitivity to high ping, which makes BW for many "offshore" peeps unrealiable. Infuritate is also on the charge system and gets its CD reduced after every beast gauge weaponskill. Blood Weapon's "unique" trait is its (up to) 3k MP you get from it for 1 Edge or Flood vs Infuriate's trait to overwrite Fell Cleave with Inner Chaos (and aoe counterpart).
    In ShB, DRKs CDs are also more awkward than WAR, thx to its 60s BW burst + 90s Delirium, while WAR only has 90s Inner Release. Tho, this will soon be a thing of the past, as most CDs are going to be adjusted to 60s.

    Blood Gauge in general is also similar - if not identical - to Beast Gauge. And as I said above, Onslaught and Upheaval are going to have their costs removed, so that statement is not far off. GCD gauge generation - while slightly different - is generated in the same matter and in 10 point steps. Compare that to other jobs or roles, there are plenty that generate 5 and/or 10 points for certain actions, but WAR and DRK are both limited to 10/20 pts.
    Also soon to be homogenised: Onslaught on charges instead of gauge cost, 3 charges, very similar to Plunge with its soon 20y range. Whether those 3 charges vs 2 charges really make a difference is debateable, but for certain, not unique!

    Let's ingore roles actions (and actions such as Shadowwall/Vengeance and Grit/Defiance) for now, and there are still at least 50% of DRK actions that are copy and paste actions from WAR sprinkled with different visuals and theme - and your characteristic of DRK having risky, low reward actions (Blood Weapon, old Darkside, DA Dark Mind etc.).

    The "DRK is a WAR clone"-thing is not just a meme, it describes the state DRK is currently in!
    (6)

  2. #312
    Player
    Benn's Avatar
    Join Date
    Oct 2021
    Posts
    21
    Character
    Ren Kazama
    World
    Omega
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MagiusNecros View Post

    The recast of Delirium will be changed to 60 seconds and roughly three weaponskills can be executed during its duration. Additionally, the range of Plunge will be increased by 5 yalms, and a new single-target defensive buff separate from The Blackest Night will be added.
    I dont' think that is a nerf. It's a quality of life change, becasue Delirium will also now have from what I heard 3 charges, not duration. So instead of having 5 skill spam combo on 90s cooldown you will have 2x 3 skill combo on 60s cooldown. Also If I understood LL correctly we will get a Finisher move (that big Purple Slash) to that. I think it's so that Delirium is no longer a "MUST SQEEZE 5 SKILLS IN 10s WINDOW OR I AM BAD!" and isntead will be "ok, I have 3 charges now so 1...2...ok, dodge taht AOE, ok, now 3 and finisher".

    Thats how I see it.
    (0)

  3. #313
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Nah I'm pretty sure Delirium is on a 60 second recast period. Only abilities confirmed to have charges so far for tanks is gap closer.
    (1)

  4. #314
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Benn View Post
    I dont' think that is a nerf. It's a quality of life change, becasue Delirium will also now have from what I heard 3 charges, not duration. So instead of having 5 skill spam combo on 90s cooldown you will have 2x 3 skill combo on 60s cooldown. Also If I understood LL correctly we will get a Finisher move (that big Purple Slash) to that. I think it's so that Delirium is no longer a "MUST SQEEZE 5 SKILLS IN 10s WINDOW OR I AM BAD!" and isntead will be "ok, I have 3 charges now so 1...2...ok, dodge taht AOE, ok, now 3 and finisher".

    Thats how I see it.
    You just described Warrior! WAR gets a finisher move after Inner Release, DRK does not. DRK "finisher" oder follow-up move is probably triggered by Edge, but that's not yet confirmed.
    (0)

  5. #315
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Benn View Post
    I dont' think that is a nerf. It's a quality of life change, becasue Delirium will also now have from what I heard 3 charges, not duration. So instead of having 5 skill spam combo on 90s cooldown you will have 2x 3 skill combo on 60s cooldown. Also If I understood LL correctly we will get a Finisher move (that big Purple Slash) to that. I think it's so that Delirium is no longer a "MUST SQEEZE 5 SKILLS IN 10s WINDOW OR I AM BAD!" and isntead will be "ok, I have 3 charges now so 1...2...ok, dodge taht AOE, ok, now 3 and finisher".

    Thats how I see it.
    Per the translation

    Additionally, the recast of Inner Release will be changed to 60 seconds. Because this increases how often it can be used, it will also be changed so that roughly three weaponskills can be executed during its duration.

    That will same thing minus the crit and direct hit im afraid. From what it seems to me skill speed may not be needed for war and drk if this is the case( assuming here)
    (2)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  6. #316
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Nah I'm pretty sure Delirium is on a 60 second recast period. Only abilities confirmed to have charges so far for tanks is gap closer.
    Wait a second, are you seriously complaining about stuff without knowing how things work currently?

    Delirium is currently a 90sec CD. I'll point you to the job guide if you want to learn DRK skills : https://na.finalfantasyxiv.com/jobguide/darkknight/ .
    (0)

  7. #317
    Player
    Benn's Avatar
    Join Date
    Oct 2021
    Posts
    21
    Character
    Ren Kazama
    World
    Omega
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MagiusNecros View Post
    Nah I'm pretty sure Delirium is on a 60 second recast period. Only abilities confirmed to have charges so far for tanks is gap closer.
    In any way that does not mean nerf especially if other OGCDs will be changed which we dont know. Having burst windows more often is definitely more engaging than having it only once per 90s and then spam 3 combo only.
    (0)

  8. #318
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by Benn View Post
    In any way that does not mean nerf especially if other OGCDs will be changed which we dont know. Having burst windows more often is definitely more engaging than having it only once per 90s and then spam 3 combo only.
    It also means an increase in DPS as your own burst will naturally line up with raid CD every time now.
    (1)

  9. #319
    Player
    Benn's Avatar
    Join Date
    Oct 2021
    Posts
    21
    Character
    Ren Kazama
    World
    Omega
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nyarlha View Post
    It also means an increase in DPS as your own burst will naturally line up with raid CD every time now.
    Yup. We dont know all changes yet, we dont know if they tweaked cooldowns and potency numbers etc. It's too early to call anything nerf without knowing all picture.

    My biggest hope is they will fix Living Dead...
    (0)

  10. #320
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nyarlha View Post
    It also means an increase in DPS as your own burst will naturally line up with raid CD every time now.
    Not necessarily, from the screenshoted tooltips from SMN and RPR, we can assume, many 180s->120s burst buffs have been nerfed from 5% to 3%; even tho RPR is new, the numbers are suspiciously identical.
    (1)

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