Most burst CDS are dropping down to 60s and 120s come 6.0. The 5% to 3% nerf is going to balance the DPS across all classes. At least I think it is.
Just saying that the reduced CD plus reduced GCD/CD does NOT result in higher DPS just because they line up more often. 5% / 180s x 120s is 3.33%, so there is a slight nerf. Of course, there will be adjustments anyway, so no reason to discuss DPS right now.
You miss the DPS realistic loss when people are 0,3 sec too late and miss their 5th Bloodspiller or 2 OGCDs becasue they have tigh window for a long combo with a long cooldown. Consistency always nets better DPS. Opener is only small part of whole fight.
Remember that 99% of playerbase is not Xenos. Faster and smoother DPS window will result in DPS increase for most players since they won't have to perfectly know every fight to "can I squeeze here that 4 and 5th hit or I will waste my delirium?"
The argument that we would gain more DPS since our CDs will line up every 60/120s is false and nothing to do with stacks/charges etc. That's just QoL changes, as you have already stated, nothing more.You miss the DPS realistic loss when people are 0,3 sec too late and miss their 5th Bloodspiller or 2 OGCDs becasue they have tigh window for a long combo with a long cooldown. Consistency always nets better DPS. Opener is only small part of whole fight.
Remember that 99% of playerbase is not Xenos. Faster and smoother DPS window will result in DPS increase for most players since they won't have to perfectly know every fight to "can I squeeze here that 4 and 5th hit or I will waste my delirium?"
Also, I don't think Delirium is an issue - and if it is, my guess is their GCD/SkS is most likely too slow/low. The bigger issue is Blood Weapon, and the trailer didn't tell us whether this ability will work with stacks or not. But from what we have seen, and what the vfx are telling us, they didn't change BW, - and I as said, it is the bigger problem here.
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