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  1. #1
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Abriael View Post

    Normally I'm not prone to underestimating the workload required for changes. But FFXIV's characters don't have crazy complex skeletons or rigs. I can almost certainly guarantee that, unless we're looking at very big scaling changes (and we arent), this would be entirely fine.
    I still don't think they would just adjust values and call it a day though. It'd have to run through some QC at least to make sure textures don't get warped weirdly or have gaps on at the very least the base models for different gear.

    Again, not opposed to the idea, but it's probably more than a bit of work.
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Krotoan View Post
    I still don't think they would just adjust values and call it a day though. It'd have to run through some QC at least to make sure textures don't get warped weirdly or have gaps on at the very least the base models for different gear.

    Again, not opposed to the idea, but it's probably more than a bit of work.
    Well yeah. Obviously, it wouldn't be just "change a number, done." QA is required for every change, even the simplest. But honestly, I doubt this is the kind of change that would require a very extensive process.
    (1)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,540
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Krotoan View Post
    I still don't think they would just adjust values and call it a day though. It'd have to run through some QC at least to make sure textures don't get warped weirdly or have gaps on at the very least the base models for different gear.

    Again, not opposed to the idea, but it's probably more than a bit of work.
    But isn't the height scaling in XIV an actual 1:1 proportion ratio with everything?

    So, scaling wouldn't really change how gear is displayed regardless. The only issue I could see would be extreme up scaling causing the texture pixels to be even more visible, but doubtful that would be an issue for a 10% increase.
    (1)

  4. #4
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,052
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    But isn't the height scaling in XIV an actual 1:1 proportion ratio with everything?

    So, scaling wouldn't really change how gear is displayed regardless. The only issue I could see would be extreme up scaling causing the texture pixels to be even more visible, but doubtful that would be an issue for a 10% increase.
    Yeah there is no advanced deformation happening when you make your character shorter or taller.
    (0)