



Why doesn't anyone who recommends healers switch roles consider that healers are mandatory for all content. What happens when every single one switches roles.I mean, you know how the role plays. You either go into it knowing that you might be a little bored during the healing downtime, or you play something else. You're not a dps, you don't need an overly complex damage rotation that'll punish you for stopping to heal.
It's bad enough that healers are expected to heal as little as possible in order to pump out as much damage as possible.
It's the "go go go, rush rush rush" problem that WoWs M+ has that keeps a lot of tanks and healers away.
If you want to have a full interesting dps rotation, then maybe you should play a dps job.
Same. Too bad that is not something that will be easy to organize. There will always be people who are happy with the brain dead mechanics and "pretty flowers" (whm) or pretty stars (AST) to play those two jobs. That and we have trusts for dungeons now so you couldn't even start to make groups sweat for the initial launch due to healer shortages. Plus... Sage now exists and that's sure to get some people excited with how flashy it is.
At this point our only hope is that SOMEONE in the media tour talks to/asks them about healers.... Yeah, I'm not holding my breath there either.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn




True. And the huge influx of new players will probably do a lot to keep the ratio of healers to other jobs pretty steady..Same. Too bad that is not something that will be easy to organize. There will always be people who are happy with the brain dead mechanics and "pretty flowers" (whm) or pretty stars (AST) to play those two jobs. That and we have trusts for dungeons now so you couldn't even start to make groups sweat for the initial launch due to healer shortages. Plus... Sage now exists and that's sure to get some people excited with how flashy it is.
Considering the dearth of content creators that even main healer... I think it would be more pertinent for the healer community to generate some constructive and non-aggressive questions and offer them to people in the media tour and encourage them to ask about Healers.
No one will get healers concerns out there but healers, and I don't think there are many healer fans in the tour.
(maybe we could even start a thread about healer questions and concerns to centralize things that we could potentially link people to/copy & paste from? Could that be helpful?)
Last edited by ItMe; 10-01-2021 at 01:22 PM.
Last edited by Reiryuu; 10-01-2021 at 05:07 PM.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
Maybe it will never happen.
I'm sure there're still lots of people who enjoy current iteration of healers. They aren't vocal about it but they exist.

We'll be left with people who actually like healing.
I have a question. Maybe this has been talked about before, but humor me for a second.
Instead of asking for more dps abilities, how about we ask for more opportunities to heal? Ask for more unavoidable raid wide damage, or mechanics that favor constant damage. (Tremors that shake the ground that constantly deal damage, or lasers that fly around hitting random players without notice or being telegraphed?)
Instead of asking for more dps potential when you have no healing to do, why not just ask for more healing to do so you have less downtime to worry about having to dps?
* again, not saying we shouldn't be dpsing during downtime, nor am I saying we shouldn't have a few extra abilities. (Look at my previous post at the bottom of page 17) But having less down time because you simply have more healing to do in the first place would solve this issue, wouldn't it? Keep healers healing. *




Because that'd mean a much bigger change to how they do things (encounter design) than giving Healers engaging downtime.
Not to mention that there are indeed peopel new to healing and/or not as well practiced as others, and you'd risk excluding them from content if you increased healign demands to a point where the well practiced and/or geared Healers wouldn't end up bored again.
And a 'just increase healing in hard content' is not the solution imho. saying 'play Ex/savage/ultimate if you want to have fun as a heal' can not be the solution.
We've already asked for that. It's common opinion that more to heal would be great.
However, it's also impossible to eliminate downtime entirely, especially as you and your group become better at a fight. Since player skill = more downtime, it's natural that players who master the class become bored and want something engaging to fill it.
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