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  1. #10
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by DBriggs304 View Post
    Or maybe the players should continue to enjoy the game and have fun and not approach game content like preparing for the nclex.

    That type of gameplay is available many other places and can be experienced there.
    sorry for expecting people to press buttons in a video game they play, I guess?
    sad that those players who are actively a detriment to every group get enabled and defended by players like you, though

    Quote Originally Posted by Poporito_Popoto View Post
    Oh, and a Japanese company making content that is popular with their Asian player base is worth it to them.
    the one community that can use DF for savages and extremes without issues or drama? the one community, where every server's savage clear rate dwarf those even of gilgamesh, the western's server with the highest rate?
    ok lol


    Quote Originally Posted by Ronduwil View Post
    Your outlook on player mentality is unhealthy. No one enjoys floor tanking. I don't know how a sane person could say that they do with a straight face. As a new player, I'll give you a couple of cases in point of content that is stupidly difficult.
    because I've experienced it multiple times in various amount of "hard" content?
    people gleefully kill themselves in the deathwalls during DR and refuse any raise, knowing they won't be able to get kicked
    people actively refuse raises because of some made up reason or even no reason during the nier, ivalide or void ark raids and won't roll on loot because it'll guarantee they won't get kicked due to impatient people insta pulling or worse, people defending them when someone points this out
    and yes, I've seen people defending those people

    Quote Originally Posted by Ronduwil View Post
    The first is the first boss of the second raid in the Void Ark series. You go in your first time, and you're immediately pulled into a black hole that you immediately have to start running out of. I don't care how good of a player you are; if this is your first time in the instance, the chance that you die to that mechanic is about 95%. So you're resurrected, and immediately after the resurrection, you're blown off the ship because you have no idea that you're supposed to put your back to an ice wall. Nothing in the game is going to prepare you for that.
    people generally have a laugh during that boss and explain all the mechanics when the first timers have experienced those - or do you want people to ruin a first timer's experience by explaining every intricate detail of the raid and what the boss will cast throughout the fight?
    a friend and I have seen this during orbonne, where someone (mentor, btw) had a macro for every single fight in the game despite people asking to stop using it after the first wall of text due to multiple first timers wanting to do it blind

    Quote Originally Posted by Ronduwil View Post
    The next one is the Bozja raid, Delubrum Reginae. Every boss in there has several gimmicky mechanics that everyone is just about guaranteed to die to on their first run. It took me about three runs of that raid just to get to the point where I could survive through the first four bosses without dying at least once. Between the ladder puzzles, the bombs with the reverse weight mechanics, and the Queen's Will stuff, you have plenty of guarantees that a first-time player will be dying regardless of how well the game has prepared them.
    DRN is endgame and it's issues aren't the mechanics, but people not using essences designed for DR
    but as I said at the beginning, plenty, and I mean plenty of people refuse raises and just kill themselves or let themselves be killed because they know they won't be kicked, we've had multiple threads about this issue even, so yes, people WILLINGLY floor tank

    Quote Originally Posted by Ronduwil View Post
    Also, "average" is a relative measure. In general, half the players will always be below average. The best players will always be far above average. Even if the game "trains" players to play at what you now consider to be an average level, the definition of average will simply shift accordingly, and what you now consider to be a good player will then become average while the player you now consider to be average will be considered bad. That's yet another reason that chasing this dream of designing a game to train everyone to be phenomenal player is futile. In the end, you're just left with a game consisting of the very best players while everyone else moves on to greener pastures where players are treated like customers who want to be entertained rather than like employees who are expected to perform and produce.
    what I mean with average level is simple:
    tank: use mitigation, use AOEs vs 2 or more enemies and be able to follow the glowing buttons vs a single target
    dps: use their combos, AOE vs 2 or more enemies, buff usage
    healer: use their AOE vs 2 or more enemies, don't exclusively rely on hardcasting GCDs to heal

    if it's not obvious I'm not talking about sub level 60 players here, but players who have spent a considerable amount of time playing the game at this point

    Quote Originally Posted by Ronduwil View Post
    Finally, I'd like to point out that the ability to 15-man these bosses is what makes those mechanics viable right now. As it is, you get to experience the frustration of floor tanking for your first few runs, but once you get a few under your belt, you experience the amusement of watching others fall prey to the same crap that was killing you just hours prior. So you throw down some reses and/or eke out a win with half the players, and you feel like a hero who came through for your fallen comrades. In contrast, the way M+ works in WoW, losing a player in any given fight is at the very least a wipe, and in the worst case it causes the key to fail and the group to disband. No one is amused. Everyone's pissed, the failing player is blacklisted, and time feels wasted.
    I've never played WoW so I don't know how M+ or any other stuff works in that game, but that sounds a bit like the average savage PF stuff I hear about, tbh

    I personally don't think that, say, 24 man content should be carryable by a few people but it's not like I can change it, so I don't really complain about it, which also wasn't the point of my post, tbh
    as I said before, I'm talking about players who have cleared said content multiple times STILL dying to the same telegraphed things they must've died to a million times at that point and showing no sign of learning at all, not first timers, or worse, people willingly dying and refusing rezzes and knowing that they can get away with it due to various reasons as said earlier
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    Last edited by Rinhi; 10-01-2021 at 10:29 AM.