Quote Originally Posted by Tachion View Post
It's ok to have niche content that only a subset of players engage in. There are many such systems in FFXIV, competitive pvp being just one of them.
With all of them being replayable and their rewards open to adquisition.
Is ok to have PvP, is bad to attach one time exclusive rewards to a reward system that doesn't encourage but discourages competition. And are unatainbable by the playerbase. Basically punishing anyone for "not showing up." That is called FOMO - Fear of missing out - One of the most hurtful and predatory design practices of the industry.

Quote Originally Posted by Ixon View Post
No one likes every piece of content in this game. That's the beauty of it. I actually really enjoy the PVP in this game, as do others, just like every other niche game aspect: Mahjong, Solo PotD, LoV, TTT, Chocobo Racing, BLU Mage, Ultimates, House decorating, Crafting, Gathering, etc, etc. This game does decently well at catering to the majority of players interests, while also showing attention to the smaller interests as well. If YOU hate PVP, don't play it. If YOU like PVP and want the rewards, play it. You wont see me making threads about how unfair it is to have to do BLU raids for the Morbol mount. It's simple, do the content you want to do for the rewards you want.

You can say PVP is a failure, but the devs apparently don't, and there is enough of a player base to support PVP and competitiveness in this game that we have had 20 Feast Seasons, 4 Fronlines maps, 2 Rival Wings Maps, and a NEW PVP mode coming soon to Endwalker.

Oh, and the rewards aren't a waste, I wear mine everyday.
With the diference that in all your examples the rewards are attainable by the players. While in PvP rewards become impossible to get - Making it the only part of the game where that happend.
If you want to compare PvP rewards with PvE rewards you truly don't understand what a reward structure is: For them to be the same Ultimates should only reward the first 100 players that beat it (first 80?) and Morbol Mounts should be locked only to the first 100 players that finish the Carnival or whatever you have to do, once that limit is reached those rewards should be removed from the game and never been attainable for no one else - Just then your examples would be precise.

20 Feast seasons mean nothing, is a piece of garbage as content, just thinking back in the day it had a trailer and the dev team intended it to be an e-sport is enough to make anyone laugh. And Rival Wings doesn't exist, what a waste of resources. The only relevant and proper form of PvP is Frontlines.

You haven't earned them though

In a truly competitive game mode, your rewards would be subject to decay or replacing - If you were to not qualify once again on the board you should have everything taken away from you - That would be worthy of praise and pride and an actual test of skill, as you would actually have to be constantly playing and facing an ever growing competition.
As it stands, the PvP rewards are a waste: you either traded, purchased, botted or wasted unhealthy amounts of time on it, the chances of the rewards being on legit skilled players is slim: not to mention several have then sold their accounts or just abandoned them, making all the effort of those "20 seasons" a waste.

I never said "PvP" was bad, i said highly competitive mindset and the reward structure of The Feast are unhealthy and bad, proof of it, the reception of the Feast through the years by the community: An unworthy piece of content memed to hell and back which sadly hides some of the better designed mounts and glamours.