Quote Originally Posted by Arkdra View Post
It doesn't really need to be decoupled from levelling or discourage being ran repeatedly, but it doesn't make sense in a dungeon format because [...]
Quote Originally Posted by Shurrikhan View Post
I don't think it's necessarily a matter of exploration vs. combat or leveling vs. level-cap content.

Heck, I might argue that all content needs just four things:
[...]
Perhaps you're right...
I just feel like if a player is in content for a reward (exp/tomes) that is acquired at the end, players won't NOT dash through it when their prize only exists at the end.