Quote Originally Posted by WaxSw View Post
The thing with physick and ET is to make Sch a healer that without having to use ogcd heals can reliably heal doom like mechanics, thats why its a stance and there isnt a timer anywhere because you dont really know how much gcd heals you may need. The ideas you propose for physick and ET for example can make Sch struggle to heal living dead for example, on top of that, now that sch has shield in its ogcds actions ET would make sure you can get 100% of the heal from them, otherwise heals like lustrate would be meaningless to a target that has recived scholoton and the job would flow worse, at least in my opinion.
The Idea with Physick on this, is to make the SCH less reliant and limited on classic Healing abilities so that the focus on Shield Abilities would overall improve. As for Living Dead related issues, i think it would be a far better approach to rework Living Dead itself (maybe in a way where only a certain amount of HP needs to be healed in order for Walking Dead to get removed, like 50% HP) since alot of Players overall are dissatisfied with the Ability anyway. And even if SCH would overall struggle on such a situation, all it would take is to make Recitation work on Physick as well since my suggested Physick should have a good amount of Potency anyway (like 1200-1500 Potency, but keep in mind, with long cast time and 30sec CD, and it is the only pure Heal that doesnt require Aetherflow)


Quote Originally Posted by WaxSw View Post
And really like the idea of Bane however idk if something like that is possible with the code this game has.
BLM's Thunder Spell already work in a similar fashion where the existing DoT is being consumed for damage, so i doubt there would be any Coding difficulties. Also, the Dev Team isnt a small Indie Companie, i am sure they would be able to figure things out even if it is a brand new idea.



Another Idea on Shields in general i had, is to make them work in a way, where they not only absorb a certain amount of Potency, but a certain amount of Hits as well (for Balance reasons). For example, Adlo could absorb a total amount (noncrit) of 10.000 Dmg or 3 hits, so even if a enemy does 3 auto attacks that deal less than 10.000 Dmg, the Shield would break down anyway. That way, Shielding in itself will never be truly overpowered or underperforming in any way, as long as it is deployed correctly.