Funny how good tanks never complain about that stuff, they are too busy *tanking* regardless of who pulls and decimating mobs with their big D AoEs instead of being butthurt about trivial concepts.
"But but... im the tank, you shoundt run ahead of meh!"
Please.
If you have 40 minutes long run - single pull is likely your last problem you have to worry about out there. Because all single-pull runs I ever had as non-tank were barely around 20 minutes unless there were other issues at hand, like wipes on bosses. Even with Trusts, who are slow because they don't do AoE, I usually have 30 minutes runs at max.
This. Aggro management is not an issue in FFXIV.
In other games, if a player pulls before the tank, the tank will have a very bad time trying to get aggro back. This is not the case in FFXIV. Tanks here can easily get aggro lead with 1-2 buttons.
"BAAAAAARD!" - 2018
If a dungeon is taking 40 minutes, it's not the tank's fault, even if they are doing single pulls. A tank doing single pulls adds maybe five minutes to a dungeon. It's certainly not optimal, I'd certainly be bored out of my mind if I had to tank like that, but people greatly overstate the length it adds to a dungeon if the DPS are doing their jobs... Heck, I'd make the argument that if you're drawing aggro as a healer, the DPS isn't actually doing their jobs.
Then again, I feel when someone whines about how bad an entire class of people are on here or reddit... They are making single bad experiences out to be some epidemic in the game. I've been playing FFXIV since 4.1 and only had about barely need more than one hand to count the truly bad experiences I've had.
There's certainly circumstances where "you pull it, you keep it" still applies. If I'm a tank, doing a big pull, and when I stop you don't have the courtesy to bring it to me, I'm going to assume you want to keep it for whatever reason. But that could just come from me, starting as a DPS main, actively trying to draw aggro back when aggro management was more of a think.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
Honestly though, if you want to change the pace, just say so, like it's kinda rude not to mention childish to be all passive aggressive.
im not a main tank but i play tank here and there in dungeons. and as long as we survive i dont really care too much about the silent group. i go straight and i pull at least two packs..... there is a chat. i'm totally open for changes in my routine. faster? slower? additional optional packs? sure we can do that... but people have to talk about that.... or at least make themselves clearby using emotes or jumps.
This is the answer to all of these dumb arguments here on the forums almost every time. It's not about which role gets to decide how things go, what's "accepted" or "normal" to do, or some vague concept of how the game is "meant" to be played; it's about communicating what works best for the four people working together at the time. Anyone who does things to try and force a dungeon to go the way they want instead of just asking in chat is doing it wrong, regardless of their role or experience level.im not a main tank but i play tank here and there in dungeons. and as long as we survive i dont really care too much about the silent group. i go straight and i pull at least two packs..... there is a chat. i'm totally open for changes in my routine. faster? slower? additional optional packs? sure we can do that... but people have to talk about that.... or at least make themselves clearby using emotes or jumps.
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