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  1. #161
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Still think summoner should have had a nuke that mass summoned one of each carbuncle.

    And arcanist still needs a "throw book" skill.
    (3)

  2. #162
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Still think summoner should have had a nuke that mass summoned one of each carbuncle.

    And arcanist still needs a "throw book" skill.
    LISTEN, WE NEED AN LB3 UPDATE

    (15)
    ~sigh~

  3. #163
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    Quote Originally Posted by rewd View Post
    How Summoners work in FF is irrelevant because this is a MMO and you can't copy and paste big summons that cast their ultimate and go away and call it a day. Black Mages in FF don't work alternating an ice and a fire phase, yet no one is asking them to rework the job, for example.

    This is not the problem, either. The problem is that the job now is completely devoided of depth and complexity. Or anything remotely engaging, really. It looks even easier and boring than 5.X MCH. Almost healers level of complexity, who at least have to worry about health bars.

    The bulk of your rotation is composed of four buttons: Ruin III, Tridisaster and the two pet actions. Demi-summons are SMN's inner release with their 11111 spam, primals seems to be different combinations of 1-2. On top of that, you have no DoTs, or debuffs, or buffs to mantain. Movement is braindead because almost everything is instant. There is no resource management.

    If this is really how a DPS job will play, I see a panic 6.1 rework to be inevitable. Much like NIN in 5.1 and to a lesser degree SMN itself.
    It's not irrelevant though, because the devs are finally trying to peel away from the old WoW cookie cutter classes and make something more traditionally FF. This game was built on the Lore and success of its predecessors, and while some people would have picked it up simply because it was the 'new' MMO of the time, a lot of people came over because of franchise itself. I was one of them. And I pretty much HATE how Black Mage works. It's still basically WoW Arcane Mage, and when I first took up the game, I was expecting the Black Mage that I was used to from the many many other FF games I had played. Needless to say, it was not that. I eagerly await the day that Black Mage becomes more like the 'Choose Your Own Adventure Mage' it has been previously--actually, kind of like BLU is now. (Yes, it will suck to 'relearn' my main job but an old school FF player like me still remembers having to learn a completely new battle system each new game--especially if it was a new console).

    With all the tearing down and reworking of other jobs, SMN was certainly due. I feel for those who put down the class due to the changes but I'm actually looking forward to it. I've liked what I've seen so far.
    (6)

  4. #164
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Roda View Post
    LISTEN, WE NEED AN LB3 UPDATE

    How dare you present such perfection to me though I know it will never happen!
    (5)

  5. #165
    Player
    Xiozen's Avatar
    Join Date
    Jul 2013
    Posts
    83
    Character
    Xio Zen
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Now we should in all honesty get additional summons as gems (or jewels) to be slotted in place of the ones we are currently using... for example, ramuh as a purple gem can be slotted to replace, say garuda... with his own abilities. Etc. Plenty of primals to choose from that have already been added to the game. So I can definitely see this as something that can be expanded upon. No need to increase or decrease the rotation either since the gems/jewels can be removed or adjusted depending on the summoner's playstyle.
    (3)

  6. #166
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,262
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Roda View Post
    LISTEN, WE NEED AN LB3 UPDATE

    Lol that is amazing!

    I'm surprised they didn't update SMN's LB3 to a big summon like Leviathan, for example. Or maybe they will and it's just not disclosed yet...
    (2)

  7. #167
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Mmm spitballing ideas here, but I'd appreciate it if our gauges could show us the cooldown time remaining until our demi summons and aetherflow become available. Id also appreciate it if ahk morn and revelation could interact with the gauge as well. Like instead of a cooldown, have an element on the gauge need to charge up before a second use of the ability becomes available. It's functionally the same, but communicated in a way thats more fun than watching a timer tick down.

    Just thinking of ways to keep our eyes off our hotbars and more focused on the action, and the gauges are an elegant way to display info that isn't all cluttered on our hotbar and status bar.
    (2)
    ~sigh~

  8. #168
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I'd rather not have SMN summons cover half of my screen.
    (1)

  9. #169
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kolsykol View Post
    I'd rather not have SMN summons cover half of my screen.
    Typing /bahamutsize changes the size of Bahamut and Phoenix for you.
    It toggled between small, medium, and large.
    I hope this helps your screen stay uncluttered by summons.
    (0)

  10. #170
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Cabalabob View Post
    It was a bandaid fix for the janky pet AI to put all the focus on the caster.
    Good point.
    Though I wonder if the changes won't allow us to finally have summons in PVP...
    (0)

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