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  1. #1
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Daeriion_Aeradiir View Post
    Hence why it's a terrible idea. Having your damage output tied to being closer to death when another role's job is seeking to keep you alive & healthy is asking for all types of ridiculous arguments to erupt, and just make healers despise playing with DRKs.

    Not to mention the very nature of wanting lower HP will lead DRKs to want to MT or to intentionally eat AOEs to lower their health pool. For a tank, it's extremely bad design for any damage source to be tied to their HP. Even on a dps that doesn't have to actively absorb damage tying damage to HP would be a bad idea.

    Not to mention how would you balance it? If the DRK's damage is balanced around being in this close to death state, you'd have a severely underpowered tank when its not, compared to 3 tanks that do just fine at any HP level. Balance its dps outside of this near death state and DRK will utterly annihilate the other 3 tanks dps wise when it suddenly comes in with huge damage boosts.
    As a Tank in general, you have by the norm, 3 Buttons that serve to reduce incoming damage, as well as a "i cant die now - button". If Living Dead gets a proper Rework on this, i see no issues with the idea i mentioned. The Point of a Playstyle like this is to reward People knowing when to take a risk, and when you should not. And keep in mind that a DRK wont stay ever for long in that state of being low HP, since both Healers, as well as the boosted HP recovery from Soul Eater, will bring him eventually back to +50% HP. And if that trait proves to be too Overpowered regardless, Numbers can still be adjusted on the matter at hand.
    (0)

  2. #2
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Anhra View Post
    As a Tank in general, you have by the norm, 3 Buttons that serve to reduce incoming damage, as well as a "i cant die now - button". If Living Dead gets a proper Rework on this, i see no issues with the idea i mentioned. The Point of a Playstyle like this is to reward People knowing when to take a risk, and when you should not. And keep in mind that a DRK wont stay ever for long in that state of being low HP, since both Healers, as well as the boosted HP recovery from Soul Eater, will bring him eventually back to +50% HP. And if that trait proves to be too Overpowered regardless, Numbers can still be adjusted on the matter at hand.
    What risk & reward? You have setup a theoretical that fights not only against itself, but also fights against an entire other role. You think a DRK would even be staying <50% for longer than a GCD or two for this to matter in any capacity? Especially in raids when the moment you hit <50% you're basically getting tetra/Essential/Lustrate thrown at you? It's not a risk & reward, it's literally a repeat of the issues plaguing Living Dead, where the ability is literally out of your control. And just like Living Dead, such an ability on a tank is just going to cause arguments, issues, etc from DRKs who want to max their damage and healers who are keeping them healthy. It's clunky, it fights against itself, it fights against an entire role, and it fights against the intention of a tank to mitigate damage by rewarding you not mitigating damage to enter <50% faster and longer.

    But really, it's irrelevant anyway. There's literally no way in a thousand years they'd implement an ability like that. The most they've ever done with tying stuff to HP is various 'potency decreases as HP goes down.' attacks, one of which had that effect stripped from it in SHB (Upheaval). the 'decreases' potency bit even shows the devs understand how ludicrous it is for a tank to get any sort of reward from being in a state that's opposite what they're supposed to be.
    (4)
    Last edited by Daeriion_Aeradiir; 09-25-2021 at 12:12 PM.