Quote Originally Posted by Anhra View Post
"But Anhra, a tank is suppoest to stay alive and not to get himself killed with his own Abilities!". I know, but hear me out on this. My point with those kind of ideas is, that Dark Knight's gimmick should be something like "gets stronger the closer to death it is and that Power comes at a prize". This could be backed up further by a trait called "Desperate Blows" for which the DRK gets increased dmg when low on HP at the cost of having a longer GCD on the basic Rotation (but also stronger MP/HP regen effects from Syphon Strike and Soul Eater).
Hence why it's a terrible idea. Having your damage output tied to being closer to death when another role's job is seeking to keep you alive & healthy is asking for all types of ridiculous arguments to erupt, and just make healers despise playing with DRKs.

Not to mention the very nature of wanting lower HP will lead DRKs to want to MT or to intentionally eat AOEs to lower their health pool. For a tank, it's extremely bad design for any damage source to be tied to their HP. Even on a dps that doesn't have to actively absorb damage tying damage to HP would be a bad idea.

Not to mention how would you balance it? If the DRK's damage is balanced around being in this close to death state, you'd have a severely underpowered tank when its not, compared to 3 tanks that do just fine at any HP level. Balance its dps outside of this near death state and DRK will utterly annihilate the other 3 tanks dps wise when it suddenly comes in with huge damage boosts.

Trying to bring DRK's ideology from other FF games is pointless here. DRK is a tank in FF14; it's ideology in previous games simply doesn't work on a tank job.