Page 3 of 16 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 160
  1. #21
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    The roulette system that enables you to fill your dungeon queues quickly also happens to be filled with people trying to get their dailies done fast.

    View it as a nice opportunity for experienced players to help you learn about a meta that you yourself will come to value at endgame.
    (5)

  2. #22
    Player
    astrabun's Avatar
    Join Date
    May 2021
    Location
    Limsa
    Posts
    24
    Character
    Saekeo Marx
    World
    Diabolos
    Main Class
    Gunbreaker Lv 90
    Most of the time at level 80 dungeons or even level 70 dungeons most healers will be fine with Wall to Wall for a good lot of reasons. Number 1 they have done it like 10000 times and they just wanna finish it quick for dailies, Another reason is that mobs hit like a wet paper towel in most dungeons at level 80. That being said a good practice is using the first pull as a gauge of your healers skill pull big and see if they do fine if so continue. There really is no penalty for death so worst case some impatient weirdo gets mad nothing more if death occurs from an over pull. Another thing you can do is check gear.
    Main thing is most people wall to wall in level 80 dungeons its just common practice.
    (0)

  3. #23
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,079
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ArmaDragkun View Post
    Firstly let me say I've come from WoW so I'm used to a M+ environment where it's all about killing everything as fast as you can chain pulling ect

    However when I came to FF and did dungeons almost everyone has been ok at the speed I go through a dungeon at (I'm a warrior) I say almost because on the few occasions that I've had someone in my group who has been the "go go go" guy it's always a healer.

    Now I'm not saying I'm without blame in these cases but for the first time I go into a dungeon, I don't know how bad the mobs might hurt ect so I will air on the side of caution and so maybe I do go a little slow. I do always mention if it's the first time I'm doing a dungeon. The last case was the dungeon Doma Castle. The build up to this dungeon was awesome and I was looking forward to it. Instead what I had was a level 80 healer spent the entire dungeon running ahead of the group, barely healing me at all (on one group of mobs letting me die as he didn't cast a single healing spell)

    So why is it with healers you're in such a god damn rush?

    I kinda feel it's such a different attitude compared to everything else I've experience from the FF community.
    There is basically no difference in any dungeon mobs. Single pulls are literally never needed unless either tank or healer are literally not present. If you single pull as tank you are just a terrible dps and literally not needed in the group. By this point you should know this.
    (7)

  4. #24
    Player
    BigHoffie's Avatar
    Join Date
    Jun 2019
    Posts
    95
    Character
    Logen Nine-fingers
    World
    Malboro
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Saraide View Post
    There is basically no difference in any dungeon mobs. Single pulls are literally never needed unless either tank or healer are literally not present. If you single pull as tank you are just a terrible dps and literally not needed in the group. By this point you should know this.

    Pretty much this. A tank that is pulling a single pack at at a time post Cutter's Cry is no better than a DPS that refuses to do an aoe rotation or a healer who stands in the corner spamming an aoe heal on themself.
    (4)

  5. #25
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Because healers have a dull playstyle for large portions of their combat time, and the only time it feels rewarding to heal is when you bail the rest of your party out of w/e fire they happened upon due to player error, and it takes a huge amount of things to go wrong for it to even approach that feeling like you saved your party in content like dungeons. Tanks and DPS have easier to meet thresholds for them to get that level of enjoyment out of their roles by comparison. For a typical dungeon run I just keep my mouth shut and let the tank decide the pace personally speaking, but I can't say I've never broached the subject of pulling larger over my 8 years of maining healer but those instances have gotten fewer and farther between since Stormblood.
    (0)

  6. #26
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    The funny thing is, most, if not all, Dungeons can be tanked even by a DPS Job as long as the Healer is paying enough attention and the Pulls are on the smaller side. I managed to clear Amaurot as AST with only 2 BLM at my side because the tank instantly left and the next one never showed up.
    (3)

  7. #27
    Player Lanadra's Avatar
    Join Date
    Jan 2021
    Location
    Somewhere on The Source
    Posts
    666
    Character
    Alessia Adaka
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kes13a View Post
    since I am usually the healer, cant say I ever push the tank to go fast than they want to go. I am in no hurry and prefer the tank be comfy with their pulls.

    in my experience as a healer main
    1. typically the tank sprinting through everything to grab it all and worry about the healer keeping up only once they die
    2. impatient dps.
    https://twitter.com/Merryweatherey/s...73816344530945 this basically. As someone who often plays WHM.. it's funny to see when in particular undergeared tanks go big and then die because I literally can't out heal what their undergeared self pulled.
    (3)

  8. #28
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Caurcas View Post
    Additional protip healers, use rescue on slow tanks to both keep up the pace and aggressively encourage the tank to do better.
    technically that can be reported as harassment.

    so, protip... not recommended just because you are impatient
    (16)

  9. #29
    Player
    SherlottaEryut's Avatar
    Join Date
    Aug 2021
    Posts
    639
    Character
    Katja Eruyt
    World
    Moogle
    Main Class
    White Mage Lv 90
    It feels like pushy healers are very rare to come across, considering barely anyone speaks during dungeon roulettes.

    Whenever I play a healer I just allow the tank to do whatever kind of pulls they’re comfortable with.. I don’t see the point in rushing them because they need to learn at their own pace, and I’m in no rush to finish dungeons.
    (4)

  10. #30
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,079
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SherlottaEryut View Post
    It feels like pushy healers are very rare to come across, considering barely anyone speaks during dungeon roulettes.

    Whenever I play a healer I just allow the tank to do whatever kind of pulls they’re comfortable with.. I don’t see the point in rushing them because they need to learn at their own pace, and I’m in no rush to finish dungeons.
    You are learning nothing with single pulls.
    (9)

Page 3 of 16 FirstFirst 1 2 3 4 5 13 ... LastLast